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PhysX plug-in 2.6 for 3ds Max also updated

with 3 comments

NVIDIA PhysX plug-in for 3ds Max was updated to version 2.60.0413.1900

Update: PhysX plug-in 2.61 released

Release Notes:

Issues Fixed (Present in Previous Releases)

  • [#5771] Corrupted Paint Channel when loading some older assets
  • [#5770] Compression settings are reset to default
  • [#5769] Ragdoll on CAT rig doesn’t save/load properly
  • [#5667] Previewer crashes on some CAT files
  • [#5761] Cannot save paint channel for some assets

Updated PhysX plug-in for 3ds Max is available for download at Developer Support Center. You can find it in following section: [Online Support] -> [Downloads] -> [APEX] -> [APEX DCC Clothing Plugins]

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Written by Zogrim

April 15th, 2011 at 9:40 pm

Posted in PhysX Tools

Tagged with , , ,

3 Responses to 'PhysX plug-in 2.6 for 3ds Max also updated'

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  1. good good good

      

    andy

    4 May 11 at 4:27 pm

  2. does it work for physx 3.0 ?

      

    sepul

    26 May 11 at 1:27 am

  3. sepul:

    does it work for physx 3.0 ?

    Not yet, afaik.

      

    Zogrim

    26 May 11 at 10:23 am


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