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3ds Max 2012 released: new MassFX system overview

with 2 comments

If you were following Autodesk 3ds Max 2012 development process, you’ve already may know that built-in Havok Reactor physics simulation engine was replaced with a new MassFX unified simulation, using PhysX SDK integration.

However, since only mRigids solver (rigid body and joints dynamics) is available so far, one may say that Reactor was omitted too early, since not all the functionality (cloth, joint motors, forcefields, buoyancy) is present in MassFX currently.

Generally, MassFX is based on modified NVIDIA PhysX plug-in for 3ds Max (likely latest 2.60), and thus, resembles its basic functionality and interface, but several differences can be spotted:

  • Simulation in viewports runs much faster and smoother, thanks to new Nitrous graphics core. Performance Viewer tool, that can be found in PhysX plug-in 2.60, was removed.
  • APEX Clothing functionality is not available.
  • Dynamic ragdolls are not available.
  • Minor interface changes.

Note: MassFX does not support hardware acceleration currently.

Note #2: To avoid slowdowns while working with massive amount of objects, it is recommended to disable rendering of physical meshes (MassFX Toolbar > Display > Display Physical Meshes).

Previously, Autodesk has mentioned that future releases of MassFX will support cloth, softbody and ropes simulation, deformable meshes, fluids and forcefields.

Update: MassFX 2013 in review

Also, according to our knowledge, users will be able to install PhysX plug-ins from NVIDIA over MassFX, to enhance it with additional functionality.

Written by Zogrim

April 8th, 2011 at 12:00 pm

Posted in PhysX Tools

Tagged with , , ,

2 Responses to '3ds Max 2012 released: new MassFX system overview'

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  1. Lol. Why implement a new Tech and remove from it the features justifying its use… Well I guess Autodesk will release a Service Pack to add the support of the missing features, atleast I hope so.

      

    Raph

    13 Apr 11 at 3:30 am

  2. I got max 2012 and wasted a fortune. I used it for about a week before removing it and re-installing max 2010. As an animator, I find massFX extremely limiting. Without the full functionality of Havok reactor, half my scenes do not function and I am limited with any future production. Autodesk lost favour with me when they removed the Havok reactor.

    Autodesk have made a bad move with the 2012 release of max and I will be very cautious before I entertain any future upgrade.

      

    Phil

    16 Sep 11 at 5:26 pm


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