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GPU PhysX in Ghost Recon Advanced Warfighter 2

with 2 comments

We’ve uploaded PhysX comparison video for Ghost Recon Advanced Warfigter 2. Developed by GRIN for PC, this game came out in 2007, featuring Ageia PhysX support, and was augmented with GPU physics processing later via PhysX driver update. Still looks decent.

Our GRAW2 PhysX info mini-site is located here

Note: For this comparison video (and for others too), we are using comparison sign “PhysX ON” vs “PhysX OFF” just for brevity. More properly it must sound like “extra hardware accelerated effects ON” vs “extra hardware accelerated effects OFF”,  as PhysX SDK itself is working it both cases, calculating ragdolls and other standart physics stuff on CPU.

Note#2: This game was made with Ageia PPU support in mind, and some effects can’not be directly applied to GPU PhysX reality (for example, setting PhysX option to “Extreme” will add some destructible objects, but their rigid body parts will be calculated on CPU in any way)

Written by Zogrim

August 25th, 2009 at 7:13 am

Posted in PhysX Games

Tagged with ,

2 Responses to 'GPU PhysX in Ghost Recon Advanced Warfighter 2'

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  1. another high quality video from our precious!
    I love your work ! keep it going.

      

    applejack

    30 Aug 09 at 12:24 am

  2. “our precious”
    Gollum, is that you ? ;D
    Thanks anyway)

      

    Zogrim

    30 Aug 09 at 1:09 am


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