PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

March UDK released with full NVIDIA APEX support

with one comment

Epic Games has announced March release of Unreal Development Kit (UDK), free version of Unreal Engine 3.

March UDK includes all DX11 features, that were presented in Samaritan Demo at GDC 2011.

Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

In addition, UDK is now fully integrated with NVIDIA APEX, high-level scalable framework oriented on creation of complex physical effects, like destructible environment of dynamic character clothing.

NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.

NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments.

However, to take advantage of APEX functionality, authoring tools are needed to be released by NVIDIA. According to our sources, this may happen very soon, probably within a week.

Update: APEX 1.0 Beta released

Unfortunately, it is also unclear what exactly modules were integrated with UDK and are available right out of the box. Clothing and Destruction – that’s for sure,  Turbulence is also mentioned on Samaritan Demo page..

Other APEX features available now include turbulence

..but since APEX Turbulence authoring pipeline was never revealed, it is unknown if this module will require standalone application or functionality is already built into UDK Editor. No information on APEX Particles and APEX Vegetation modules.

Update: Browsing through March UDK we weren’t able to find any APEX bindings but Clothing and Destruction modules. It seems only those two will be available for UDK users – at this moment, at least.

Written by Zogrim

March 9th, 2011 at 5:19 pm

Posted in Engines and Wrappers, PhysX Tools

Tagged with ,

One Response to 'March UDK released with full NVIDIA APEX support'

Subscribe to comments with RSS

  1. Hoping NVIDIA release either the C++ interface/specs/simple XML format for the output from PhysXLab (presumably still a standalong program)…

      

    David Black

    9 Mar 11 at 7:44 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation