NVIDIA has uploaded several new videos, showcasing APEX Destruction module in action.
First one is demonstrating long-anticipated feature – GPU accelerated rigid body simulation.
This is actually the first time, when GPU rigid bodies are presented as part of APEX module.
Second video contains a scene where some sort of museum environment get blown to pieces. According to a title – this will be a benchmark
Looks better and more natural than previous APEX D demos, actually.
Update: new video – “Authoring a partially destructible wall in PhysXLab”
Comparing this video to a previous one, you can notice restyled interface (personally, I never liked those big clumsy icons) and enhanced layout (for example, “Preview Depth” switch was moved to tools panel).
Update #2: new video – “Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s”
This video is showcasing art gallery level, familiar by second video, but now as real gameplay sequence. According to description, up to 10 000 GPU Rigid Bodies can be present on the scene.
Both videos were uploaded by a user “NvidiaApexDeveloper”, that likely will be official YouTube channel for NVIDIA APEX framework, so we can expect more videos emerging soon.