NVIDIA technical demo by VirtexRealtime
Real-time graphics demo called “Crank”, developed by Virtex for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.
Easy Destructible Wall – Example by AquaGeneral
Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.
Little PhysX Flag test with Luna Game Engine by Junkprogger
Interesting demo, showcasing cloth simulation and two-way collisions with rigid bodies.
PhysX Material Editor by foslogos
PhysX material editor in Horde 3D engine.