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Deus Ex: Human Revolution will use APEX Clothing ?

with 2 comments

Autodesk has updated full line of their products with new 2012 versions, and browsing through the website we’ve noticed something very interesting in feature video called “New Simulation Options” for Maya 2012.

Update: Release version of Deus Ex: Human Revolution is not using any PhysX/APEX tech. Probably, Adam character was used just as example.

A character, very similar to Adam Jensen from upcoming Deus Ex: Human Revolution game, was used to showcase clothing simulation via APEX Clothing integration.

Does this mean that Deus Ex: Human Revolution will use APEX Clothing module, or maybe even support GPU PhysX acceleration ? As you may remember, hardware PhysX support for Mafia II was spoiled in absolutely same manner.

What do you think ? Tell us in comments.

Written by Zogrim

March 1st, 2011 at 6:19 pm

Posted in PhysX Games

Tagged with , ,

2 Responses to 'Deus Ex: Human Revolution will use APEX Clothing ?'

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  1. i want more GPU PhysX game, but Deus Ex isnt my style :D

      

    MicrO

    2 Mar 11 at 11:14 am

  2. Deus Ex: Human Revolution is a fully AMD sponsored game. It’s just use AMD technologies (native HD3D and Eyefinity) and of course DX11. The game use a modified Crystal Engine, just like the last four Tomb Raider.

      

    Zorg

    2 Mar 11 at 11:00 pm


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