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3ds Max 2012 announced officially

with 3 comments

Autodesk has officially announced 3ds Max 2012 and 3ds Max Design 2012 – 3D modeling, animation, rendering, and compositing packages.

New set of 3ds Max products introduces first module of unified MassFX simulation system – mRigids rigid body dynamics.

Update: 3ds Max 2012 released – MassFX system overview

With mRigids, you can leverage the multi-threaded NVIDIA® PhysX® engine to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. mRigids supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear.

MassFX system is based on PhysX plug-in for 3ds Max, and will replace existing Reactor physics engine.

We’ve already reviewed some sneak-peek videos of MassFX and spotted certain vital features – convex decomposition ans substeps control.

In addition, new Maya 2012 is also including PhysX plug-in as part of standart package.

New Simulation Options — Incorporates the multithreaded NVIDIA PhysX engine for static, dynamic and kinematic rigid-body simulations directly in the Maya viewport. The PhysX plug-in also includes kinematic ragdoll simulations and APEX Clothing.

Written by Zogrim

March 1st, 2011 at 5:36 pm

3 Responses to '3ds Max 2012 announced officially'

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  1. So thats what all the PhysX plugin development was about… trying to userp Havok from 3ds… Audacious enough that I hadnt even considered that to be an objective:-)

    Assuming of course that this wasnt all accidental.

      

    David Black

    1 Mar 11 at 11:43 pm

  2. Autodesk have announced similar to that in Maya 2012. But with DMM as well:
    “New Simulation Options — Incorporates the multithreaded NVIDIA PhysX engine* for static, dynamic and kinematic rigid-body simulations directly in the Maya viewport and the Digital Molecular Matter plug-in for shattering simulations from Pixelux Entertainment.”

    Video: http://usa.autodesk.com/maya/features/ (New Simulation Options)

      

    AquaGeneral

    2 Mar 11 at 4:00 am

  3. David Black: #

    So thats what all the PhysX plugin development was about… trying to userp Havok from 3ds

    I don’t think that it is the cause.. Autodesk has kleptomania for gathering all the plug-ins inside 3ds Max, and PhysX is not the bad one.

    And Reactor is kinda.. deserted for many years.

      

    Zogrim

    2 Mar 11 at 7:55 am


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