Autodesk has officially announced 3ds Max 2012 and 3ds Max Design 2012 – 3D modeling, animation, rendering, and compositing packages.
New set of 3ds Max products introduces first module of unified MassFX simulation system – mRigids rigid body dynamics.
Update: 3ds Max 2012 released – MassFX system overview
With mRigids, you can leverage the multi-threaded NVIDIA® PhysX® engine to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. mRigids supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear.
MassFX system is based on PhysX plug-in for 3ds Max, and will replace existing Reactor physics engine.
In addition, new Maya 2012 is also including PhysX plug-in as part of standart package.
New Simulation Options — Incorporates the multithreaded NVIDIA PhysX engine for static, dynamic and kinematic rigid-body simulations directly in the Maya viewport. The PhysX plug-in also includes kinematic ragdoll simulations and APEX Clothing.