“Thanks to NVIDIA’s excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be,” said Mark Rein, vice president of Epic Games.
Alpha and beta versions of certain APEX modules were used in UE3 based games previously (Dark Void and Batman Arkham Asylum), but now full APEX toolset will be available to all UE3 licensees and UDK users as well, and can be used to create high-fidelity physics content (character clothing, for example) even in CPU PhysX and console games.
“Unreal Engine 3 continues to amaze us and represents a generational leap in gaming,” said Drew Henry, general manager of GPU business at NVIDIA. “With the addition of our PhysX, APEX and 3D Vision technologies, it will deliver unprecedented, high-end visual experiences for gamers. We can’t wait to play the games that Unreal Engine 3 will power in the future.”
The new Unreal Engine 3 real-time demo, (probably known as “Samaritan Demo”) being shown during GDC exclusively in Epic’s booth, is showcasing DX11 features like complex environments and detailed character models, and realistic character interactions with the environment using APEX Destruction amd APEX Clothing modules (accoding to some sources, PhysX SDK 3.0 may be utilized as well).
We believe, that more information on new UE3 tech will be revealed in upcoming days, so stay tuned.