:: Back to news index ::

GDC 2011: Epic Games announces DX 11 and NVIDIA APEX integration with Unreal Engine 3

with 6 comments

NVIDIA and Epic Games are teaming up this week at Game Developers Conference to showcase latest additions to Unreal Engine 3, like DX 11 support and NVIDIA APEX Framework integration.

“Thanks to NVIDIA’s excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be,” said Mark Rein, vice president of Epic Games.

Alpha and beta versions of certain APEX modules were used in UE3 based games previously (Dark Void and Batman Arkham Asylum), but now full APEX toolset will be available to all UE3 licensees and UDK users as well, and can be used to create high-fidelity physics content (character clothing, for example) even in CPU PhysX and console games.

“Unreal Engine 3 continues to amaze us and represents a generational leap in gaming,” said Drew Henry, general manager of GPU business at NVIDIA. “With the addition of our PhysX, APEX and 3D Vision technologies, it will deliver unprecedented, high-end visual experiences for gamers. We can’t wait to play the games that Unreal Engine 3 will power in the future.”

The new Unreal Engine 3 real-time demo, (probably known as “Samaritan Demo”) being shown during GDC exclusively in Epic’s booth, is showcasing DX11 features like complex environments and detailed character models, and realistic character interactions with the environment using APEX Destruction amd APEX Clothing modules (accoding to some sources, PhysX SDK 3.0 may be utilized as well).

We believe, that more information on new UE3 tech will be revealed in upcoming days, so stay tuned.

Written by Zogrim

March 1st, 2011 at 5:03 pm

Posted in Engines and Wrappers

Tagged with , , , , ,

6 Responses to 'GDC 2011: Epic Games announces DX 11 and NVIDIA APEX integration with Unreal Engine 3'

Subscribe to comments with RSS

  1. This is excellent news!



    2 Mar 11 at 3:42 am

  2. I wonder how big a stake in Epic NVIDIA actually has(I am guessing they do…).

    I suppose the info would be available in public financial records, but it doesnt seem much fun trying to find that out. (although maybe it would be well hidden in NVIDIAs and I am not sure if Epic is publicly traded or not?)


    David Black

    2 Mar 11 at 7:13 pm

  3. David Black

    You look a little over-waspish lately.



    2 Mar 11 at 7:52 pm

  4. Not especially, I think I may have even posted a similar comment before:-)

    But diversity is good, I hope Epic dont become too much of an NVIDIA (marketing) lap dog:-P [The gdmag "adverts" are bad enough... not exactly cool]

    (although they are admitedly producing amazing stuff, hope us poor online people get to see there demo soon).


    David Black

    2 Mar 11 at 8:52 pm

  5. David Black: I hope Epic dont become too much of an NVIDIA (marketing) lap dog

    Well, I dunno about the rest, but APEX integration should be benefical for all UE3 licensees, cause APEX C is more advanced than current NxCloth implementation in UE3, same with APEX D vs Fracture Mesh. Don’t forget optimizations for consoles and stuff.



    3 Mar 11 at 3:22 pm

  6. I am sure APEX is good and all. But it is difficult to be sure of this without further information(and public access, details and evaluation).


    David Black

    3 Mar 11 at 8:22 pm

Leave a Reply

Copyright © 2009-2014. | About project | Privacy Policy
PhysX is trademark of NVIDIA Corporation