New MassFX video showcases convex decomposition feature
Autodesk has released another sneak-peek video of MassFX – PhysX SDK (and PhysX plug-in) based physics simulation system for XBR (namely 3ds Max 2012).
Previous video has showed us that substeps control will be included, and this one reveals another interesting feature – composite physical mesh type (previously spotted only in internal versions of PhysX plug-in).

In this case, user will be able to decompose concave mesh (not supported by PhysX SDK natively) into convex pieces, using built-in algorithm, and simulate it as one physical object.
Now, with both convex decomposition and substeps control features MassFX may show itself as pretty effective tool, at least for rigid body simulations.













Heh, I sence a little fail here – “technical specialist” applies composite mesh to.. static rigid body (which can simply use graphical mesh as physical) =)
Also, it seems now it is possible to change physical properties for many rigid bodies at the same time, using MassFX panel.. nice
Zogrim (QUOTE)
Zogrim
1 Mar 11 at 2:39 am