PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

PhysX based simulation system in Autodesk XBR will be called MassFX

with one comment

We already mentioned plans of Autodesk to replace Reactor (using Havok) physics engine in next versions of 3ds Max with a new and probably better one, based on PhysX SDK.

Update: New MassFX sneak-peek video

Recently released “sneak peek” video gives us a short glimpse on this simulation system, and reveals its name – MassFX.

As you may notice, MassFX resembles general design of standart PhysX plug-in from NVIDIA, but also includes some long-anticipated features, like substeps control, for example.

However, certain details are raising more questions – fracture tool, build into MassFX creates concave fragments, while PhysX simulation uses convex approximation (that’s why cylinder literally explodes after simulation start). Where is convex decomposition feature, or does fracture tool supports PhysX friendly Voronoi fragmentation is currently unknown.

We hope that upcoming GDC 2011 event will reveal some more information on this topic.

Written by Zogrim

February 25th, 2011 at 9:38 pm

Posted in PhysX Tools

Tagged with , , , ,

One Response to 'PhysX based simulation system in Autodesk XBR will be called MassFX'

Subscribe to comments with RSS

  1. Substeps control. Finally!

      

    Vojtech

    26 Feb 11 at 3:16 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation