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APEX Clothing authoring workflow in details

with 11 comments

One of the main features of NVIDIA APEX framework is not only complexity or quality of simulation, but artist-focused authoring pipeline, that allows easy creation of physical content without significant programmer involvement.

Update: PhysX plug-ins for Max and Maya with APEX Clothing features are available.

Update #5: New complete set of official APEX Clothing tutorials.

Authoring process in promising APEX Clothing module (you can remember its debut in Mafia II title) goes through DCC plug-ins for 3ds Max and Maya.

Following tutorials (available previously for plug-in beta users) are giving perfect overview of clothing authoring process, basic capabilities and features, using 3ds Max plug-in as an example.

Tutorial I – Waving flag

APEX Clothing tutorial - 1

Tutorial II – Physically simulated Cape

APEX Clothing tutorial - 2

Tutorial III -  Physically simulated Trench coat

APEX Clothing tutorial - 3

Update #2: APEX Clothing tutorials for Maya added.

APEX Clothing with Maya – Trench Coat Medium

Update #3: APEX Clothing tutorial: from Maya to UDK

Written by Zogrim

January 15th, 2011 at 10:09 pm

Posted in PhysX Tools

Tagged with , , , , , ,

11 Responses to 'APEX Clothing authoring workflow in details'

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  1. When is GDC 2011 and are there any rumours about releasing the code side of thing(eg the big a$$ DLLs included with UDK, which are presumably for loading and managing APEX assets…)?

      

    David Black

    15 Jan 11 at 11:02 pm

  2. David Black: When is GDC 2011

    28 Feb – 4 March

    David Black: are there any rumours about releasing the code side of thing

    Haven’t heard anything about APEX code, but rumors are also saying that SDK 3.0 will be revealed at GDC too ;)

      

    Zogrim

    15 Jan 11 at 11:08 pm

  3. Zogrim: Haven’t heard anything about APEX code, but rumors are also saying that SDK 3.0 will be revealed at GDC too

    Hmm, I will believe it when I see it for 3.0… :-)

      

    David Black

    15 Jan 11 at 11:18 pm

  4. David Black: I will believe it when I see

    Heh, years of waiting are forcing us to take this with grain of salt, indeed)
    When/if I’ll find something (like announced session at GDC), I’ll post it asap.

      

    Zogrim

    16 Jan 11 at 1:00 am

  5. Great! No news about tearing though, I guess it didn’t make it to the next version. Pity.

      

    Hristo Velev

    17 Jan 11 at 5:26 pm

  6. Hristo Velev: No news about tearing though, I guess it didn’t make it to the next version.

    Who knows, who knows.. APEX C is mostly oriented on clothing authoring for games, tearing is not very important feature in this case.
    Maybe future PhysX integration with 3ds Max 2012 will include enhanced cloth module.

      

    Zogrim

    17 Jan 11 at 10:42 pm

  7. apex worked very well but the wind … wish it was investing more as the wind cloth modifier

      

    jerry14118

    20 Jun 11 at 4:37 am

  8. Hi,

    How can I get this plugin to work in 3ds max 2012?

      

    Muneer

    29 Aug 11 at 10:14 am

  9. hi apex clothing is good but i want to malti cloth pears it”s posible and collisions if iam useing character cloth how to integrate background collisions

      

    Ramprasad

    6 Sep 12 at 7:12 pm

  10. hi aneybody can give u tha apex cloth sample files

      

    Ramprasad

    11 Sep 12 at 4:54 pm

  11. Ramprasad:
    hi aneybody can give u tha apex cloth sample files

    APEX Clothing tutorials (with all sample files) can be downloaded from Support Center
    http://supportcenteronline.com/ics/support/default.asp?deptID=1949
    [Online Support] -> [Downloads] -> [APEX Tutorials]

      

    Zogrim

    11 Sep 12 at 8:30 pm


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