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Breach will feature GPU PhysX support ?

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Atomic Games, a developer of simulations for US military and intelligence agencies, has announced today that their tactical shooter called Breach for X-Box 360 and Windows PC has gone gold today, target to be released at January 26.

Update #2: How PhysX is used in Breach – interview with Atomic Games

On particular line in press release has caught our attention:

The Windows PC version will feature support for larger explosions, particle effects and more through NVIDIA PhysX technology.

Seems like GPU PhysX titles numbers have grown :)

Update: we have recieved confirmation from NVIDIA.

Breach is a first-person multiplayer shooter, with an emphasis on tactical combat and fully destructible environments.

Breach arms players with a wide variety of ways to use destruction, many of which have not been available in any military shooter until now:

  • Blow holes in ceilings and floors so you can ambush enemies below you, take the floor out from under the feet of enemies above you, or toss grenades at enemies barricaded elsewhere on the floor above you.
  • Shoot individual bricks out of almost any wall to create small vantage points almost anywhere on the battlefield, including inside buildings.
  • Blow holes in both interior and exterior walls so you can carve your own paths right through buildings and set up ambushes.
  • Collapse balconies, and even some kinds of buildings, especially while your enemy is camping inside.
  • Crush enemy fighters by collapsing ceilings inside buildings.
  • Gradually eat away almost any kind of wall or cover with gunfire — even stone and brick — so you can force your enemies to move and push them into kill zones.

Indeed impressive destruction and physics system is based on PhysX SDK integration.

Thanks to AquaGeneral.

Written by Zogrim

January 14th, 2011 at 6:27 pm

Posted in PhysX Games

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8 Responses to 'Breach will feature GPU PhysX support ?'

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  1. mm great ;-)



    14 Jan 11 at 9:06 pm

  2. Will be interesting to see how this translates into the actual game. ie if they have these sort of effects everywhere or just in limited places(like a lot of current titles).

    Which reminds me, I was playing Venetica(great game despite the appearance of needing a but more polish).

    There were hundreds of places which looked like they were desiged to have cloth, but only a few places actually used it(even soft bodes as well, eg bin bags) but didnt(presumably due to performance reasons on there min spec).

    I am guessing this is what APEX is for, although it probably needs a public release to get integrated into Ogre etc…


    David Black

    14 Jan 11 at 10:57 pm

  3. Unfortunately this game doesn’t have single player. But it looks really good. What I am interesting for is U-WARS. Is there any new information about its release? I think this game should come in Q1 2011…



    15 Jan 11 at 12:40 am

  4. APEX is great, but in 1:06 – 1:09 .. look on the wall and stones .. scripts i think :/



    15 Jan 11 at 1:58 am

  5. MicrO: APEX is great, but in 1:06 – 1:09 .. look on the wall and stones .. scripts i think :/  

    *Shrug* Doesnt really matter, any game needs to control what destructs, either through some sort of unbreakable skeleton or a script.

    What matters is how much the breakable stuff is instanced. ie do say 25% of the walls have a form of breakability or 0.1%?

    Having said that isolated blocks with scripts often look less convincing.


    David Black

    15 Jan 11 at 3:44 am

  6. There were some nice videos from PAX, with more details about destruction system:



    16 Jan 11 at 1:09 am

  7. @Zogrim: Nice find!



    16 Jan 11 at 3:31 pm

  8. I found another good video, which shine some light on how the damage system works:



    16 Jan 11 at 3:51 pm

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