Atomic Games, a developer of simulations for US military and intelligence agencies, has announced today that their tactical shooter called Breach for X-Box 360 and Windows PC has gone gold today, target to be released at January 26.
Update #2: How PhysX is used in Breach – interview with Atomic Games
On particular line in press release has caught our attention:
The Windows PC version will feature support for larger explosions, particle effects and more through NVIDIA PhysX technology.
Seems like GPU PhysX titles numbers have grown
Update: we have recieved confirmation from NVIDIA.
Breach is a first-person multiplayer shooter, with an emphasis on tactical combat and fully destructible environments.
Breach arms players with a wide variety of ways to use destruction, many of which have not been available in any military shooter until now:
- Blow holes in ceilings and floors so you can ambush enemies below you, take the floor out from under the feet of enemies above you, or toss grenades at enemies barricaded elsewhere on the floor above you.
- Shoot individual bricks out of almost any wall to create small vantage points almost anywhere on the battlefield, including inside buildings.
- Blow holes in both interior and exterior walls so you can carve your own paths right through buildings and set up ambushes.
- Collapse balconies, and even some kinds of buildings, especially while your enemy is camping inside.
- Crush enemy fighters by collapsing ceilings inside buildings.
- Gradually eat away almost any kind of wall or cover with gunfire — even stone and brick — so you can force your enemies to move and push them into kill zones.
Indeed impressive destruction and physics system is based on PhysX SDK integration.
Thanks to AquaGeneral.