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Active Worlds VR platform adds PhysX features, including cloth physics

with 4 comments

Activeworlds Inc. has announced recently that their Active Worlds 3D virtual reality platform now features PhysX SDK integration, including rigid body physics, joints and, more interesting, cloth simulation.

ActiveWorlds PhysX Cloth

In Active Worlds you can explore virtual worlds and environments that others have built, interact with other users or build structures and areas of your own. Originally this project was started in 1995, so don’t be confused by outdated graphics.

You can find PhysX integration demos in this thread or just spend some time to log into AW and visit physics playground by yourself. Download Active Worlds 5.1 Browser from here, log in as “Tourist” (autoupdate process may occure) and teleport to “AWPhysics” world.

ActiveWorlds PhysX - Teleport

In this world you can find several cloth simulation examples showcasing various features – pressure, two way integration with rigid bodies, tearing, wind acceleration, etc. Don’t forget that you can push objects on scene with your character (default key for running – Ctrl) and interact with some of them using mouse.

ActiveWorlds PhysX-3 ActiveWorlds PhysX-4

Cloth integration itself is pretty robust – it is based on latest PhysX SDK 2.8.4.4, supports multithreading and GPU acceleration (but with global framerate cap of 100 fps we weren’t able to see the difference in performance).

If you’ll find some interesting worlds using new physics features, or just want to share your creation, post links and description in comments.

Written by Zogrim

December 30th, 2010 at 3:29 pm

Posted in PhysX Games

Tagged with ,

4 Responses to 'Active Worlds VR platform adds PhysX features, including cloth physics'

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  1. Looks like they need to fix there normal generation for cloth lighting…

    OT: Has anyone got the raging rapids demo from a while ago to work? (I got a 460 recently and was hoping it would work, but it seems to crash when compiling shaders, I have latest drivers…)

      

    David Black

    30 Dec 10 at 8:18 pm

  2. David Black: Has anyone got the raging rapids demo from a while ago to work?

    Not me. Crashes with some OpenGL errors.. It seems many people have such problem. This demo was not supposed to be released to public anyway.

      

    Zogrim

    30 Dec 10 at 8:42 pm

  3. David Black: Looks like they need to fix there normal generation for cloth lighting…OT: Has anyone got the raging rapids demo from a while ago to work? (I got a 460 recently and was hoping it would work, but it seems to crash when compiling shaders, I have latest drivers…)  

    NVIDIA is aware of the problem,an NVIDIA employe told me that they’ll provide an updated version that will fix this problem.

      

    Stefem

    3 Jan 11 at 1:20 am

  4. Stefem: NVIDIA employe told me that they’ll provide an updated version that will fix this problem

    I rather prefer if they’ll release Lighthouse demo for public.

      

    Zogrim

    3 Jan 11 at 2:50 pm


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