If you’re watching over Carmageddon remake, powered by XNA and PhysX.NET wrapper, we’ve got a surprise for you – first public beta version of OpenC1 project (that’s how it is called now, due to copyright issues) was released today.
Update: v1.1 available, should fix some of the crashes.
Update #2: version 1.3.1 available
Basically, OpenC1 is a accurate remake of classic Carmageddon by Stainless Software (original data files are used, but underlaying code is completely new). Currently, all basic systems (car physics, opponents AI, carcase deformation, pedestrians, sound, user interface, race logic, etc) are already implemented.
- Install XNA Framework 3.0
- Install latest PhysX System Software.
- Download OpenC1 v1.1 Beta from original post. Extract the OpenC1 files, check out the readme.txt, then run OpenCarmageddon.exe.
Remember that this is still early beta, and stable work is not garanteed. Please report found bugs and errors here.