PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

Autodesk Subscription Pack for 3ds Max 2011 includes 2.40 PhysX plug-in

with one comment

Now, when Subscription Advantage Pack for 3ds Max 2011 and 3ds Max Design 2011 was released, we can verify that it includes updated version of PhysX plug-in, designated as 2.40.0808.2140, avaialble in 32- and 64-bit variants and based on PhysX SDK 2.8.3.17.

Update: How to achieve quality simulation with PhysX plug-in for 3ds Max

Update #2: New PhysX plug-n v. 2.60 released

3ds Max PhysX plug-in v2.40

Unfortunately, APEX Clothing tools are in not included in this version of the plug-in.

Note: To use this plug-in with RayFire Tool, you need to update RayFire to version 1.51.02

For those of you, who still can’t decide if new PhysX plug-in is worth the update, here are full Release Notes we took from documentation:

v2.40.0625, 2010-June-25

Issues Fixed (Present in Previous Releases)

  • [#5023] Rotating collision shape on biped does not maintain position in space
  • [#4936] Resetting a project does not reset PhysX global settings
  • [#5022] Capsule’s shape is altered incorrectly when height or radius is modified
  • [#5061] Loading a project from 2010 with constraint fails to load in Max2011
  • [#5098] Constraint Swing Y and Swing Z reversed in UI

New Known Issues

  • [#5107] Baking rigid bodies attached to constraints yields incorrect results
  • [#5152] Baking to keyframes offsets values when Start Frame is not 0
  • [#5153] Initial Spin speed not in degrees per second

———

v2.40.0605, 2010-June-5

Issues Fixed (Present in Previous Releases)

  • [#4576] Max crashes under specific undo/redo situation
  • [#4990] Removing ragdoll leaves collision shapes but no modifiers
  • [#4888] Reordering Rigid Body modifier crashes Max
  • [#4996] Applying a physical material to multiple selected objects does not affect them all
  • [#4915] Constraint exactly on parent’s pivot may behaves odd during simulation
  • [#4515] Adding rigid body modifier to thousands of objects increasingly slows down
  • [#4897] Breakable feature for Constraint may not always work

New Known Issues

  • [#5023] Rotating collision shape on biped does not maintain position in space
  • [#5061] Loading a project from 2010 with constraint fails to load in Max2011
  • [#5022] Capsule’s shape is altered incorrectly when height or radius is modified
  • [#5099] Associating Ragdoll with Skin doesn’t affect shape generation
  • [#5098] Constraint Swing Y and Swing Z reversed in UI
  • [#5082] Simulate and reset of animated object as dynamic rigid body changes the mesh’s shape

———

v2.40.0515, 2010-May-15
(Unreleased)

New Features

  • Documentation is linked from the PhysX menu in Max.
  • Swing1 & Swing2 for constraints have been renamed to Swing Y and Swing Z for clarity

Issues Fixed (Present in Previous Releases)

  • [#4874] PhysX plug-in causes problems with CAT
  • [#4714] Repeated simulation and reset with CAT installed results in rotations being corrupted
  • [#4910] Scene validation produces incorrect results for some cases

New Known Issues

  • [#4990] Removing ragdoll leaves collision shapes but no modifiers
  • [#5005] Ragdoll does not work with CAT objects
  • [#4940] Paint visualizer changes brightness on mouse up/down during painting
  • [#4996] Applying a physical material to multiple selected objects does not affect them all
  • [#4936] Resetting a project does not reset PhysX global settings

———

v2.50.0427, 2010-Apr-26
(Unreleased)

New Features

  • New Scene Validation option during export and from PhysX menu helps identify authoring problems that won’t work well
  • PhysX Ragdoll helpers now explicitly identify which skinned mesh will be used when deriving convex hulls for bones

Issues Fixed (Present in Previous Releases)

  • [#4745] Physical mesh on some bipeds skews when rotating
  • [#4809] Grouping bones in Ragdoll does not apply rigid body to the correct (root) bone

New Known Issues

  • [#4918] Clicking the close “x” in the Scene Validation window crashes Max
  • [#4874] PhysX plug-in causes problems with CAT
  • [#4888] Reordering Rigid Body modifier crashes Max
  • [#4915] Constraint exactly on parent’s pivot may behaves odd during simulation
  • [#4897] Breakable feature for Constraint may not always work

———

v2.40.0403.0000, 2010-Apr-2
(Unreleased)

New Features

  • Individual physical meshes for rigid bodies may be copy and pasted between rigid bodies (preserving size, transform, and material)
  • Rigid bodies now have advanced Linear Damping and Angular Damping settings
  • The PhysX Ragdoll helper has a new tool to Mirror Rigid Bodies for bones in consistently-named skeletons
  • The PhysX Ragdoll helper now defaults to create capsules around the skinned mesh (instead of the bones). The inflation parameter also applies to capsules in addition to convex hulls

Issues Fixed (Present in Previous Releases)

  • [#4688] Simulating after deleting bones may crash Max
  • [#4707] Undoing after a deletion may crash Max
  • [#4689] Rigid body collisions do not work with baked keyframes
  • [#4634] Self-collision Thickness values clamped to a small range
  • [#4564] Undo does not restore the Physical Material preset on a deleted RB
  • [#4572] PhysX Toolbar buttons are cut off on 120 and 144 dpi settings
  • [#4578] Ground Plane exported when visibly unchecked

New Known Issues

  • [#4745] Physical mesh on some bipeds skews when rotating
  • [#4714] Repeated simulation and reset with CAT installed results in rotations being corrupted
  • [#4809] Grouping bones in Ragdoll does not apply rigid body to the correct (root) bone
  • [#4742] Pressing the “Close” button in the PhysX Plugin disables PhysX simulation

———

v2.40.0221.0339, 2010-Feb-20
(Unreleased)

New Features

  • Export dialog settings are preserved between invocations.

Issues Fixed (Present in Previous Releases)


New Known Issues

  • [#4689] Rigid body collisions do not work with baked keyframes

———

v2.4, 2010-Feb-5
Non-public release with APEX 0.9 beta.

New Features

  • Save and Load collisions meshes for Ragdolls
  • Button to select the custom mesh for a rigid body modifier
  • Kinematic ragdolls default to have no bones added (better blank-slate value)

Issues Fixed (Present in Previous Releases)

  • [#4582] Multiple grouped models do not export correctly
  • [#4595] Loading an empty bake file causes Max to become unresponsive

New Known Issues


———

v2.01.19, 2010-Jan-11
(Unreleased)

New Features

  • Global settings to control simulation looping
  • Constraints are visualized as solids instead of wireframe

Issues Fixed (Present in Previous Releases)

  • [#4579] Kinematic Ragdoll loses animated transform when Bake Selected is used on a Rigid Body
  • [#4559] Undo does not remove baked keyframes
  • [#4566] Bake selected creates keyframes for all dynamic rigid bodies

New Known Issues

  • [#4582] Multiple grouped models do not export correctly
  • [#4595] Loading an empty bake file causes Max to become unresponsive

Written by Zogrim

September 30th, 2010 at 1:43 pm

Posted in PhysX Tools

Tagged with , , ,

One Response to 'Autodesk Subscription Pack for 3ds Max 2011 includes 2.40 PhysX plug-in'

Subscribe to comments with RSS

  1. Very, very good program 3DsMax2011.
    Tried to understand it once was.
    But!
    I for some reason a lot of problems with the program, such as:
    1. If you press the left and right mouse button and before that to work with materials, I have triggered some 20 Undo ago in all categories (movement of objects. Creating and editing materials. The motion cameras, etc. UNDO).

    Want to see better quality products.

      

    FunnyMonster

    22 Oct 10 at 7:07 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation