As good tradition, several interesting physical demos were presented during GTC Day 1 Keynote by Tony Tamasi, Senior Vice President Content and Technology in NVIDIA.
First one was showing some high-fidelity smoke simulation, with particles interacting fully with characters, producing nice fluid and turbulent behaviour.
Second one, more impressive from our opinion – water simulation inspired by Lighthouse scene from Stanford Computer Science, but this time running in realtime, on one GPU.
Of course, those are just technical demos, but they are giving a good glimpse on what future games and future physics engines (PhysX SDK 3.x, anyone ?) may bring us.