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Game Engine Architecture and Nvidia PhysX: video lecture

without comments

Driven by Joe Andresen from SUN Microsystems, this 51-minute long video lecture is part of Sonoma State University colloquium. Talk is covering some aspects about how PhysX SDK works in standart game engine environment as physics engine,  how to organize engine pipeline and rendering system correctly, etc – might be interesting for starting programmers.

Source: CSUSonoma

Written by Zogrim

October 1st, 2009 at 11:59 pm

Posted in Articles, Reviews, PhysX SDK

Tagged with ,

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