:: Back to news index ::

PhysX plug-in as part of Subscription Advantage Pack for 3ds Max 2011

with 2 comments

Autodesk has announced today, that  2.x PhysX plug-in for 3ds Max is going to be included into Subscription Advantage Pack for 3ds Max 2011 and 3ds Max Design 2011.


Create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA® PhysX® engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear.

Animators can more quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties – friction, density, and bounciness – is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as required.

Update: Intesting details were revealed by Kenneth Pimentel, Director of Visual Communications Solutions at Autodesk, on forums

We can also announce an ongoing partnership with nvidia around PhysX. We entered into the partnership a little late to show much results in this pass, but the partnership is significant and on-going. I think you’d be surprised at the number of research threads we’ve kicked off together.

This is specifically to avoid what happened with Reactor. I think we learned our lesson.

PhysX SDK as default physics solution for most Autodesk products ? Why not :)

Written by Zogrim

September 10th, 2010 at 10:40 pm

2 Responses to 'PhysX plug-in as part of Subscription Advantage Pack for 3ds Max 2011'

Subscribe to comments with RSS

  1. PhysX is dead :)

    Apart from the bullshit, what happened with Reactor?



    11 Sep 10 at 1:59 am

  2. Stefem
    what happened with Reactor?
    I dunno exactly, but it seems Reactor feature set was not actually evolving since it was added.

    Also, judging by Ken’s post at Area..
    “re: havok
    We will be announcing some news about that too soon. There is another reason that PhysX is going in…”
    ..there might be some licensing problems with Havok now, or something like that.

    Maybe anyone familiar with situation will give us a quick overview on this topic.



    11 Sep 10 at 5:12 am

Leave a Reply

Copyright © 2009-2014. | About project | Privacy Policy
PhysX is trademark of NVIDIA Corporation