During opening Keynote with Jen-Hsun Huang at GPU Technology Conference, several PhysX applications were used to demonstrate computing capabilities of new Fermi architecture. We are now able provide a little more details.
SPH-fluid simulation with Navier-Stokes solvers demo was built using 128 000 particles to create realistic realtime water behavior.
PhysX Wall Destruction demo is using APEX Destruction Module to simulate wall being destroyed by the impact of flying ragdolls. Over 10 000 rigid bodies represents debris and wall chunks – all being processed and fully self-shadowed by the GPU.
Video for PhysX fluid demo available
Update # 3:
PhysX Smoke Ball Demo is using a multigrid approach to simulate a realistic smoke behavior and is based on an Eulerian simulation accurate to the second order using 200.000 particles. All particles feature self shadowing throughout 200 shadow layers and are processed in real-time on the GPU.
Full PhysX demos video demonstration is accessible via GTC keynote webcast replay