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Gamestudio A8 now includes PhysX SDK integration

with 5 comments

Conitec Datasystems has announced that physics system in latest A8 version of their Gamestudio game engine is now based on PhysX SDK 2.8.3 (previously it was ODE).

According to devs, such changes will result “in a better frame rate and greater stability of the physics simulation”.

PhysX SDK integration was developed in conjunction with Christian Kahler, author of pXent PhysX wrapper.

Written by Zogrim

August 5th, 2010 at 12:54 pm

Posted in Engines and Wrappers

Tagged with ,

5 Responses to 'Gamestudio A8 now includes PhysX SDK integration'

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  1. any game of this studio ?

      

    MicrO

    5 Aug 10 at 1:14 pm

  2. any game of this studio ?
    None on A8 version yet, others are listed here

      

    Zogrim

    5 Aug 10 at 2:00 pm

  3. OT: Do you have any experiences with the last drivers and PhysX release? For me after instaling it becasue of new GPU GTX460, I have problems to get GPU@PhysX initialization in some games or demos like Mirrors Edge and Supersonic Sled. There is implicitly CPU PhysX initiated instead of GPU PhysX which is set in control panel.

      

    mareknr

    7 Aug 10 at 2:09 pm

  4. mareknr
    Well, Supersonic Sled runs just fine under Win 7, 9.10.0224 PSS and 258.96 GPU drivers – on my GTX470

    As for Mirror’s Edge, you can try to delete SDK .dll’s in game folder (PhysXLoader.dll, PhysXCore.dll, etc) – this may help, cause it will use latest one from PSS package instead

      

    Zogrim

    7 Aug 10 at 6:17 pm

  5. Thanks Zogrim. Mirrors Edge runs without any problems now.

      

    mareknr

    7 Aug 10 at 9:08 pm


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