As everyone else, we have very little information about next major release of PhysX SDK – 3.0, which was rumored as complete rewrite of current SDK, full of new features and extended capabilities, currently kept under straight NDA.
UPDATE: PhysX SDK 3.0 has been released
However, few pieces of information are beginning to leak:
Today, as answer to all the hype about PhysX and SSE instructions, Nvidia’s senior PR manager Bryan Del Rizzo has stated in interview to THINQ.co.uk website, that new SDK 3.0 will feature “a task-based approach that was developed in conjunction with [Nvidia] Apex product to add in more automatic support for multi-threading“.
In generally, SDK 3.0 will automatically take advantage of however many cores are available, or the number of cores set by the developer, and will also provide the option of a “thread pool” from which “the physics simulation can draw resources that run across all cores“. – adds THINKQ.co.uk
We will keep an eye on all SDK 3.0 traces and post new info as we’ll find it.