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PhysX powered Carmageddon XNA remake

with one comment

Indie developers community can always bring nice surprises.

Update: OpenCarmageddon early beta released

In this particular case,  Jeff Harris is making remake of classic Carmageddon 1 using XNA and PhysX SDK – alone, and has reached pretty remarkable results, as you may see from following video:

Core features like deformation and repair systems, opponent’s AI, paticle effects, nice tuned car physics are already implemented.

You can watch over Carmageddon XNA remake development process on Jeff’s blog – 1am  Studios.

Written by Zogrim

July 1st, 2010 at 3:20 pm

Posted in PhysX Games

Tagged with , ,

One Response to 'PhysX powered Carmageddon XNA remake'

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  1. It looks like its about time to add some cloth flags and fluid debris…:-)

      

    David Black

    1 Jul 10 at 5:11 pm


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