PhysX powered Carmageddon XNA remake
Indie developers community can always bring nice surprises.
Update: OpenCarmageddon early beta released
In this particular case, Jeff Harris is making remake of classic Carmageddon 1 using XNA and PhysX SDK – alone, and has reached pretty remarkable results, as you may see from following video:
Core features like deformation and repair systems, opponent’s AI, paticle effects, nice tuned car physics are already implemented.
You can watch over Carmageddon XNA remake development process on Jeff’s blog – 1am Studios.
It looks like its about time to add some cloth flags and fluid debris…:-)
David Black (QUOTE)
David Black
1 Jul 10 at 5:11 pm