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	<title>Comments on: PhysX Research: Wrinkle Meshes</title>
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	<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/</link>
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		<title>By: GenL</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-771</link>
		<dc:creator>GenL</dc:creator>
		<pubDate>Tue, 15 Jun 2010 23:30:37 +0000</pubDate>
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		<description>I see what you mean. I was talking about elasticity, because it surely being reduced judging by the video, making a cloth look less realistic.
I thought that was what they meant by stretchiness, maybe i was wrong.</description>
		<content:encoded><![CDATA[<p>I see what you mean. I was talking about elasticity, because it surely being reduced judging by the video, making a cloth look less realistic.<br />
I thought that was what they meant by stretchiness, maybe i was wrong.</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-770</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Tue, 15 Jun 2010 21:56:38 +0000</pubDate>
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		<description>&lt;b&gt;It says “it reduces stretchiness”&lt;/b&gt;
I believe that was about over-stretchiness typical for hi-res cloth in PBD (right pic)
&lt;img src=&quot;http://physxinfo.com/news/wp-content/uploads/2010/06/stretch.jpg&quot; alt=&quot;null&quot; /&gt;
so reducing that is not bad</description>
		<content:encoded><![CDATA[<p><b>It says “it reduces stretchiness”</b><br />
I believe that was about over-stretchiness typical for hi-res cloth in PBD (right pic)<br />
<img src="http://physxinfo.com/news/wp-content/uploads/2010/06/stretch.jpg" alt="null" /><br />
so reducing that is not bad</p>
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		<title>By: GenL</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-769</link>
		<dc:creator>GenL</dc:creator>
		<pubDate>Tue, 15 Jun 2010 21:44:45 +0000</pubDate>
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		<description>It says &quot;it reduces stretchiness&quot;. While nature of the cloth is to be elastic enough to not produce that many wrinkles. It&#039;s well shown in this video.</description>
		<content:encoded><![CDATA[<p>It says &#8220;it reduces stretchiness&#8221;. While nature of the cloth is to be elastic enough to not produce that many wrinkles. It&#8217;s well shown in this video.</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-768</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Tue, 15 Jun 2010 20:21:10 +0000</pubDate>
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		<description>&lt;b&gt;article itself tells that those wrinkles reduce the ‘realistic’ feel&lt;/b&gt;
Where ?
I only see notices like &lt;i&gt;coarse meshes that are typically used in games today do not show small scale detail making the cloth look stiff and unrealistic&lt;/i&gt; and that wrinkle mesh add those missing details without reducing performance significantly

&lt;b&gt;More wrinkles -&gt; less resilience for a cloth, and then it doesn’t look like a cloth anymore&lt;/b&gt;
In case of high-triangles count ? yeah, it looks more like thin rubber - but I don&#039;t think anyone will use 100k+ in real games
Main point - less physical mesh resolution with same visual look (like 2k -&gt; 10k) And it will also keep cloth from stretching to much. </description>
		<content:encoded><![CDATA[<p><b>article itself tells that those wrinkles reduce the ‘realistic’ feel</b><br />
Where ?<br />
I only see notices like <i>coarse meshes that are typically used in games today do not show small scale detail making the cloth look stiff and unrealistic</i> and that wrinkle mesh add those missing details without reducing performance significantly</p>
<p><b>More wrinkles -> less resilience for a cloth, and then it doesn’t look like a cloth anymore</b><br />
In case of high-triangles count ? yeah, it looks more like thin rubber &#8211; but I don&#8217;t think anyone will use 100k+ in real games<br />
Main point &#8211; less physical mesh resolution with same visual look (like 2k -> 10k) And it will also keep cloth from stretching to much.</p>
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	<item>
		<title>By: GenL</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-767</link>
		<dc:creator>GenL</dc:creator>
		<pubDate>Tue, 15 Jun 2010 20:00:13 +0000</pubDate>
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		<description>Actually the article itself tells that those wrinkles reduce the &#039;realistic&#039; feel.
More wrinkles -&gt; less resilience for a cloth, and then it doesn&#039;t look like a cloth anymore.</description>
		<content:encoded><![CDATA[<p>Actually the article itself tells that those wrinkles reduce the &#8216;realistic&#8217; feel.<br />
More wrinkles -&gt; less resilience for a cloth, and then it doesn&#8217;t look like a cloth anymore.</p>
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		<title>By: MicrO</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-766</link>
		<dc:creator>MicrO</dc:creator>
		<pubDate>Tue, 15 Jun 2010 19:10:41 +0000</pubDate>
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		<description>look very realistic, cool x)</description>
		<content:encoded><![CDATA[<p>look very realistic, cool x)</p>
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		<title>By: Hristo Velev</title>
		<link>http://physxinfo.com/news/3234/physx-research-wrinkle-meshes/#comment-762</link>
		<dc:creator>Hristo Velev</dc:creator>
		<pubDate>Tue, 15 Jun 2010 17:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=3234#comment-762</guid>
		<description>Upres for cloth! Awesome</description>
		<content:encoded><![CDATA[<p>Upres for cloth! Awesome</p>
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