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	<title>Comments on: PhysX 3DS Max 2.0 Plug-in features preview</title>
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	<link>http://physxinfo.com/news/312/physx-3ds-ma-2-0-plug-in-features-preview/</link>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/312/physx-3ds-ma-2-0-plug-in-features-preview/#comment-149</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Fri, 06 Nov 2009 08:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=312#comment-149</guid>
		<description>Yes, current 1.06 plug-in doesn&#039;t support 3ds Max 2010. 2.0 will do.</description>
		<content:encoded><![CDATA[<p>Yes, current 1.06 plug-in doesn&#8217;t support 3ds Max 2010. 2.0 will do.</p>
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		<title>By: Yoli</title>
		<link>http://physxinfo.com/news/312/physx-3ds-ma-2-0-plug-in-features-preview/#comment-148</link>
		<dc:creator>Yoli</dc:creator>
		<pubDate>Fri, 06 Nov 2009 00:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=312#comment-148</guid>
		<description>I am currently running Max 2010 on a Windows 7 OS, With plug-in 1.0.6 I am getting an error, &#039;error opening file for writing nvRegDev.dll&#039; Will 2.0 allow me to install it with the newer software?</description>
		<content:encoded><![CDATA[<p>I am currently running Max 2010 on a Windows 7 OS, With plug-in 1.0.6 I am getting an error, &#8216;error opening file for writing nvRegDev.dll&#8217; Will 2.0 allow me to install it with the newer software?</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/312/physx-3ds-ma-2-0-plug-in-features-preview/#comment-16</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:45:04 +0000</pubDate>
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		<description>Well, even current DCC toolset support hardware acceleration for some features - cloth, for example.

As for GPU Rigid Bodies, no data currently.. probably not until PhysX SDK itself will support them completely.</description>
		<content:encoded><![CDATA[<p>Well, even current DCC toolset support hardware acceleration for some features &#8211; cloth, for example.</p>
<p>As for GPU Rigid Bodies, no data currently.. probably not until PhysX SDK itself will support them completely.</p>
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		<title>By: applejack</title>
		<link>http://physxinfo.com/news/312/physx-3ds-ma-2-0-plug-in-features-preview/#comment-15</link>
		<dc:creator>applejack</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=312#comment-15</guid>
		<description>will it get GPU acceleration by any chance ?
I have no experience with the current DCC tools, but
I assume it may get quite heavy on the CPU when previewing animations full of physics...

maybe I&#039;m wrong though.</description>
		<content:encoded><![CDATA[<p>will it get GPU acceleration by any chance ?<br />
I have no experience with the current DCC tools, but<br />
I assume it may get quite heavy on the CPU when previewing animations full of physics&#8230;</p>
<p>maybe I&#8217;m wrong though.</p>
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