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AMD and Nvidia: controversy over physics

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Decent article called “AMD and NVIDIA butt heads over physics” emerges on Atomic MPC website yesterday.

Richard Huddy, AMD’s Worldwide Developer Relations Manager, Ashu Rege, Nvidia’s Senior Director of Content and Technology, and Nadeem Mohammad, Nvidia’s Director of Product Management and PhysX, are speaking out against physics engines support strategies of their rival companies. During discussion, Bullet physics SDK is opposed to PhysX SDK.

Apart from slight pro-AMD tone and some factial mistakes in engines descriptions, it’s interesting read. Conclusion we are complitely agreed with:

Whether or not Bullet takes off remains to be seen, but the next few years will certainly be an interesting challenge for both companies.

However, as we’ve already took a view at AMD and PhysX relationship history, future of that AMD-promoted GPU Bullet and it’s implementation in games (not Bullet SDK itself) isn’t looking so bright and clear for us.

Written by Zogrim

March 30th, 2010 at 10:54 am

Posted in Articles, Reviews

Tagged with , , , ,

One Response to 'AMD and Nvidia: controversy over physics'

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  1. Like they said “It’s up to the game developer to decide how many threads are used”, i’d say:
    It’s up to the game developer to fix all bugs, gfx and shaders.

    Hardware manufacturers can provide any configurations they can/want for testing. But they should never cross the line and help (work closely) the developers with any piece of code. They have already provided solutions, SDKs (with documentations).

    Developers should fix all bugs by themselves, that way they can actually learn things and fix bugs more quickly in patches and future projects.

      

    GenL

    30 Mar 10 at 8:22 pm


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