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	<title>Comments on: New PhysX FluidMark 1.2: First Tests</title>
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		<title>By: cesimbra</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-415</link>
		<dc:creator>cesimbra</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2390#comment-415</guid>
		<description>Zogrim, thanks a lot for helping me out of my misery -- your elaboration and examplification is absolutely satisfying to me and surely far from lame.

Greetings from Germany
Thomas</description>
		<content:encoded><![CDATA[<p>Zogrim, thanks a lot for helping me out of my misery &#8212; your elaboration and examplification is absolutely satisfying to me and surely far from lame.</p>
<p>Greetings from Germany<br />
Thomas</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-414</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:08:27 +0000</pubDate>
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		<description>&lt;b&gt;cesimbra&lt;/b&gt;
First of all, &quot;Multi-Core PhysX&quot; option has less to do with number of emitters - it just enables app threading, and sets PhysX and rendering in separate threads -that&#039;s because there is such big gain for both CPU and GPU calculations over single threaded mode. On the graph, both ON and OFF sides are using same number of emitters. 
&quot;one interesting detail&quot; text and below has nothing to do with those graph, that&#039;s just some of my observations.

&quot;# of CPU cores&quot; option is tricky itself. In PhysX SDK you can run 10 emitters on one core (or GPU), but you can&#039;t set one emitter to utilize 10 cores, and to put load on all cores, additional emitters are added to the scene.

Thus, to gain equality, 3 emitters were used for both CPU and GPU calculations, with multi-core set to ON and OFF - one emitter runs on GPU faster than three emitters on GPU (with equal 15 000 particles number), but it&#039;s not fair to compare one emit. on CPU vs one emit. on GPU, because one emit. on CPU even with multi-threading uses only two cores maximum.

Hope my lame explanation won&#039;t misunderstood you more)</description>
		<content:encoded><![CDATA[<p><b>cesimbra</b><br />
First of all, &#8220;Multi-Core PhysX&#8221; option has less to do with number of emitters &#8211; it just enables app threading, and sets PhysX and rendering in separate threads -that&#8217;s because there is such big gain for both CPU and GPU calculations over single threaded mode. On the graph, both ON and OFF sides are using same number of emitters.<br />
&#8220;one interesting detail&#8221; text and below has nothing to do with those graph, that&#8217;s just some of my observations.</p>
<p>&#8220;# of CPU cores&#8221; option is tricky itself. In PhysX SDK you can run 10 emitters on one core (or GPU), but you can&#8217;t set one emitter to utilize 10 cores, and to put load on all cores, additional emitters are added to the scene.</p>
<p>Thus, to gain equality, 3 emitters were used for both CPU and GPU calculations, with multi-core set to ON and OFF &#8211; one emitter runs on GPU faster than three emitters on GPU (with equal 15 000 particles number), but it&#8217;s not fair to compare one emit. on CPU vs one emit. on GPU, because one emit. on CPU even with multi-threading uses only two cores maximum.</p>
<p>Hope my lame explanation won&#8217;t misunderstood you more)</p>
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		<title>By: cesimbra</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-413</link>
		<dc:creator>cesimbra</dc:creator>
		<pubDate>Thu, 18 Mar 2010 14:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2390#comment-413</guid>
		<description>Ooops, my usual way of quoting doesn&#039;t work as expected here, sorry, I repost my comment:

In the Global-Scrore-graph GPU-PhysX scales up with Multi-Core-PhysX &#039;on&#039; -- in my eyes this collides with
&quot; [...] – fluid simulation is running faster on GPU when one emitter is used, and opposite way – [...] &quot;

as they should scale down, because in the graph-annotation is written
&quot; Three emitters were used (# CPU cores = 4) [...]&quot;

so it should scale down.

Also, when you refer in the text to the graph, the numbers and the direction of scaling don&#039;t seem to fit

&quot; For example, with one emitter and multi-core PhysX switched to off, CPU simulation results in 36 global points (64 with 3 emitters – on graph above), while GTX 275 GPU – in 247 points (128 with 3 emitters). &quot;

Perhaps I have a lack of understanding and I&#039;m to blame.</description>
		<content:encoded><![CDATA[<p>Ooops, my usual way of quoting doesn&#8217;t work as expected here, sorry, I repost my comment:</p>
<p>In the Global-Scrore-graph GPU-PhysX scales up with Multi-Core-PhysX &#8216;on&#8217; &#8212; in my eyes this collides with<br />
&#8221; [...] – fluid simulation is running faster on GPU when one emitter is used, and opposite way – [...] &#8221;</p>
<p>as they should scale down, because in the graph-annotation is written<br />
&#8221; Three emitters were used (# CPU cores = 4) [...]&#8221;</p>
<p>so it should scale down.</p>
<p>Also, when you refer in the text to the graph, the numbers and the direction of scaling don&#8217;t seem to fit</p>
<p>&#8221; For example, with one emitter and multi-core PhysX switched to off, CPU simulation results in 36 global points (64 with 3 emitters – on graph above), while GTX 275 GPU – in 247 points (128 with 3 emitters). &#8221;</p>
<p>Perhaps I have a lack of understanding and I&#8217;m to blame.</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-408</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Thu, 18 Mar 2010 13:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2390#comment-408</guid>
		<description>&lt;b&gt;cesimbra&lt;/b&gt;
It&#039;s checked for sure.. what doesn&#039;t fit for you ?</description>
		<content:encoded><![CDATA[<p><b>cesimbra</b><br />
It&#8217;s checked for sure.. what doesn&#8217;t fit for you ?</p>
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		<title>By: cesimbra</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-407</link>
		<dc:creator>cesimbra</dc:creator>
		<pubDate>Thu, 18 Mar 2010 13:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2390#comment-407</guid>
		<description>Zogrim, please check graph-data and text, I&#039;ve thought quite some time about it before writing this comment -- if I don&#039;t have a massive missunderstanding some things don&#039;t fit together, not only in numbers. ATM I prefer the text-only-version, the graph seems missleading both in numbers and conclusions one would draw.
Anyway, thanks for the information, keep it up!

cu
Thomas</description>
		<content:encoded><![CDATA[<p>Zogrim, please check graph-data and text, I&#8217;ve thought quite some time about it before writing this comment &#8212; if I don&#8217;t have a massive missunderstanding some things don&#8217;t fit together, not only in numbers. ATM I prefer the text-only-version, the graph seems missleading both in numbers and conclusions one would draw.<br />
Anyway, thanks for the information, keep it up!</p>
<p>cu<br />
Thomas</p>
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		<title>By: JeGX</title>
		<link>http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/#comment-404</link>
		<dc:creator>JeGX</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2390#comment-404</guid>
		<description>Nice beta test Zogrim!

FluidMark will be released tomorrow or the day after tomorrow on &lt;a href=&quot;http://www.geeks3d.com&quot; rel=&quot;nofollow&quot;&gt;Geeks3D&lt;/a&gt;. Stay tuned!</description>
		<content:encoded><![CDATA[<p>Nice beta test Zogrim!</p>
<p>FluidMark will be released tomorrow or the day after tomorrow on <a href="http://www.geeks3d.com" rel="nofollow">Geeks3D</a>. Stay tuned!</p>
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