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GDC 2010: APEX Clothing and EVE Incarna

with 3 comments

Japanese website 4Gamer.net has published an overview of GDC 2010 session called “Physically Simulated Clothing by CCP (EVE Online) Using NVIDIA APEX“, we were specially interested in.

Update: Video demonstration available

Update #2: CCP presentation screencast from “Nvidia Game Technology Theater” at GDC now available.

Update #3: Full session video record available at GDC Vault

Led by Vigfus Omarsson and Snorri Sturluson from CCP, this talk was focused on APEX Clothing system integration with in-house engine, supposed to be used in Incarna add-on for EVE Online and, probably, new World of Darkness MMO.

Using a nice custom character as an example, full clothing authoring pipeline was demonstrated.

Several additional topics, including cloth sim optimizations under MMO specific needs, LOD system and debugging tools were discussed.

For dessert – real-time cloth simulation preview.

Too pretty for a capsuleer, huh ? Guess that’s how exotic dancers will looks like in Incarna :)

You can view rest of the article here.

P.S. usually, sessions in .pdf format or even in full video stream form are emerging soon after GDC, so stay tuned !

Written by Zogrim

March 12th, 2010 at 5:38 pm

Posted in PhysX Tools

Tagged with , ,

3 Responses to 'GDC 2010: APEX Clothing and EVE Incarna'

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  1. Looks pretty good. We’re definitely looking forward to more game footage.

      

    Skyra to Hollow

    12 Mar 10 at 10:44 pm

  2. I doubt that those clothes will be used for EVE Online, but rather for the upcoming World of Darkness-MMO that CP is also developing.

      

    Druidika

    13 Mar 10 at 5:11 pm

  3. wow looks great! i hope World of Darkness Online will look the same ^^

      

    Lydion

    12 Nov 10 at 4:24 pm


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