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Autodesk MotionBuilder 2011 comes with Nvidia PhysX plug-in

with 2 comments

It seems that next “2011″ product line from Autodesk will rely on PhysX SDK in more intensive manner than before. We already wrote about updated PhysX solver in Softimage 2011, and now PhysX plug-in integration is listed in new features set for Autodesk MotionBuilder 2011, character animation software package.

Rigid-body and ragdoll simulations can now be calculated using the Nvidia PhysX plug-in, a feature of particular benefit to games customers using the PhysX middleware.

As you may notice on the screenshot, PhysX SDK 2.8.3 is used for the integration, and apart from rigid body solver plug-in provides cloth simulation features.

Written by Zogrim

March 10th, 2010 at 2:50 pm

2 Responses to 'Autodesk MotionBuilder 2011 comes with Nvidia PhysX plug-in'

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  1. nice ..

      

    MicrO

    10 Mar 10 at 3:39 pm

  2. у меня более старая версия и игра Метро2033 требует обновить драйвер

      

    matfeus

    23 Apr 10 at 8:01 pm


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