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	<title>Comments on: PhysX running on 16 CPU cores in FluidMark</title>
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	<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/</link>
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		<title>By: Tweak-Venetica</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-374</link>
		<dc:creator>Tweak-Venetica</dc:creator>
		<pubDate>Tue, 09 Mar 2010 12:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-374</guid>
		<description>Quite a curious act this , i&#039;v blamed the opposing side vast amounts of times , finding custom edits for each app to be capable of utilizing more than a instance of 25% / 1core cpu utilization. what bothers me the most is that i done vast amounts of research concerning this topic , iv even spoken to the editor of guru 3d about this and funny i blamed Nvidia , now i see they arnt to blame . it&#039;s the programmers , but out of a curious perspective , why would the programmers limit us ? ? hence the usage of physX , any game using this addressing particle AI has a limitation , odd don&#039;t you think ? but i&#039;v read the email various times , and curious m id like to quote why say that vantage has the ability of addressing 12 threads ? if he then says test the cpu yourself with a dedicated physX card and CPU of your choice ? does this not defeat the object ? second , sure it can address 12 threads , but correct me , a single hd 4870 has 10 units ? now before you ask why i use a different none physX card as an example , think , if the card has 10 threads , then th opposing nvidia card has 10 threads ? oke , when you use a dedicated physX card you get full physX out of the threads odd because why address all the 3d cards core threads / units , but only one of the cpu ? as soon as software mode is enabled the threads only detect 1 ,, sorry something seems odd .. sorry if i make no sense , i might even be wrong , but hey , thats my opinion. :)</description>
		<content:encoded><![CDATA[<p>Quite a curious act this , i&#8217;v blamed the opposing side vast amounts of times , finding custom edits for each app to be capable of utilizing more than a instance of 25% / 1core cpu utilization. what bothers me the most is that i done vast amounts of research concerning this topic , iv even spoken to the editor of guru 3d about this and funny i blamed Nvidia , now i see they arnt to blame . it&#8217;s the programmers , but out of a curious perspective , why would the programmers limit us ? ? hence the usage of physX , any game using this addressing particle AI has a limitation , odd don&#8217;t you think ? but i&#8217;v read the email various times , and curious m id like to quote why say that vantage has the ability of addressing 12 threads ? if he then says test the cpu yourself with a dedicated physX card and CPU of your choice ? does this not defeat the object ? second , sure it can address 12 threads , but correct me , a single hd 4870 has 10 units ? now before you ask why i use a different none physX card as an example , think , if the card has 10 threads , then th opposing nvidia card has 10 threads ? oke , when you use a dedicated physX card you get full physX out of the threads odd because why address all the 3d cards core threads / units , but only one of the cpu ? as soon as software mode is enabled the threads only detect 1 ,, sorry something seems odd .. sorry if i make no sense , i might even be wrong , but hey , thats my opinion. <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: MicrO</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-364</link>
		<dc:creator>MicrO</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-364</guid>
		<description>i think GPU is faster ( more FPS ) ..if FPS on picture is rendering by CPU, not by GT220</description>
		<content:encoded><![CDATA[<p>i think GPU is faster ( more FPS ) ..if FPS on picture is rendering by CPU, not by GT220</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-363</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-363</guid>
		<description>&lt;b&gt;MicroO&lt;/b&gt;
I understand what you&#039;re saying - I&#039;m asking why you&#039;re thinking that 16 CPU cores are slower than GPU ?
If you trying to compare new Fluidmark with GPU PhysX results in current one (1.1), take a look at number of particles firstly.</description>
		<content:encoded><![CDATA[<p><b>MicroO</b><br />
I understand what you&#8217;re saying &#8211; I&#8217;m asking why you&#8217;re thinking that 16 CPU cores are slower than GPU ?<br />
If you trying to compare new Fluidmark with GPU PhysX results in current one (1.1), take a look at number of particles firstly.</p>
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		<title>By: MicrO</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-362</link>
		<dc:creator>MicrO</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-362</guid>
		<description>Zogrim - my english is bad ... :D sorry man
mareknr can translate it
,,lol, na 16CPU jede fluidmark hůř než na jednom GPU čipu ? ... wow
jak jsi říkal - skvělá práce</description>
		<content:encoded><![CDATA[<p>Zogrim &#8211; my english is bad &#8230; <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  sorry man<br />
mareknr can translate it<br />
,,lol, na 16CPU jede fluidmark hůř než na jednom GPU čipu ? &#8230; wow<br />
jak jsi říkal &#8211; skvělá práce</p>
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		<title>By: mareknr</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-361</link>
		<dc:creator>mareknr</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-361</guid>
		<description>I&#039;m interesting in difference between CPU@PhysX and GPU@PhysX performance. New Fluid Mark can provide many answers on credibility of using GPU for PhysX computing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interesting in difference between CPU@PhysX and GPU@PhysX performance. New Fluid Mark can provide many answers on credibility of using GPU for PhysX computing.</p>
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	<item>
		<title>By: Zogrim</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-360</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-360</guid>
		<description>&lt;b&gt;MicrO&lt;/b&gt;
What ? I don&#039;t see point in your post - explain</description>
		<content:encoded><![CDATA[<p><b>MicrO</b><br />
What ? I don&#8217;t see point in your post &#8211; explain</p>
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	<item>
		<title>By: MicrO</title>
		<link>http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/#comment-359</link>
		<dc:creator>MicrO</dc:creator>
		<pubDate>Thu, 04 Mar 2010 12:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=2185#comment-359</guid>
		<description>lol, 16CPU Cores run fluidmark worst then one GPU core ? ... wow
how u say - amazing work ! xD</description>
		<content:encoded><![CDATA[<p>lol, 16CPU Cores run fluidmark worst then one GPU core ? &#8230; wow<br />
how u say &#8211; amazing work ! xD</p>
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