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Metro 2033: Story, Combat and Tech interview

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Gametrailers.com website has published exclusive video interview with Luis Gigliotti, Metro 2033 executive producer, which also includes new gameplay sequences.

First part give a glimpse on human survival in Moscow after nuclear strikes.

[not available]

In second part Luis describes new proprietary engine used to produce highly detailed post-apocalyptic world plus new innovative weapons.

[not available]

In addition to excellent graphics with DX11 support and intensive storyline, Metro 2033 will include GPU accelerated PhysX content. If you are interested in details about GPU PhysX support, please refer to our  inteview with 4A Games, focused on in-game physics.

Written by Zogrim

February 11th, 2010 at 12:31 pm

Posted in PhysX Games

Tagged with , ,

One Response to 'Metro 2033: Story, Combat and Tech interview'

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  1. DX11, GPU PhysX … wow x)

      

    MicrO

    11 Feb 10 at 8:30 pm


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