Interesting video appears on YouTube today – it’s showcasing PhysX SDK integration with Meng Game Engine by Mindware Studios. Meng was the technology behind recently released painkiller-style game called Dreamkiller.
Video is demonstrating some advanced physics simulation – tearable and pressure cloth, metal cloth based deformables, dynamic hair, and ragdolls, blended with animation using joint motors.
However, we haven’t spotted anything but ragdolls and rigid bodies in actual Dreamkiller game, so perhaps more complicated features are reserved for future projects.
Update: unfortunately, video seems to be removed by user.