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Meng Game Engine: PhysX integration demo

with one comment

Interesting video appears on YouTube today – it’s showcasing PhysX SDK integration with Meng Game Engine by Mindware  Studios. Meng was the technology behind recently released painkiller-style game called Dreamkiller.

Video is demonstrating some advanced physics simulation – tearable and pressure cloth, metal cloth based deformables, dynamic hair, and ragdolls, blended with animation using joint motors.

However, we haven’t spotted anything but ragdolls and rigid bodies in actual Dreamkiller game, so perhaps more complicated features are reserved for future projects.

Update: unfortunately, video seems to be removed by user.

Written by Zogrim

January 27th, 2010 at 10:54 pm

Posted in Engines and Wrappers

Tagged with , ,

One Response to 'Meng Game Engine: PhysX integration demo'

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  1. i want it in some game !!

      

    MicrO

    28 Jan 10 at 1:44 am


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