<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Nvidia in responce to AMD: PhysX is multi-threaded</title>
	<atom:link href="http://physxinfo.com/news/1757/nvidia-in-responce-to-amd-physx-is-multi-threaded/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news/1757/nvidia-in-responce-to-amd-physx-is-multi-threaded/</link>
	<description></description>
	<lastBuildDate>Fri, 18 May 2012 10:23:22 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Wes Scholzen</title>
		<link>http://physxinfo.com/news/1757/nvidia-in-responce-to-amd-physx-is-multi-threaded/#comment-784</link>
		<dc:creator>Wes Scholzen</dc:creator>
		<pubDate>Tue, 22 Jun 2010 23:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=1757#comment-784</guid>
		<description>I had a little trouble understanding right away, but I&#039;m pretty sure I understand what you&#039;re saying now. Thanks!</description>
		<content:encoded><![CDATA[<p>I had a little trouble understanding right away, but I&#8217;m pretty sure I understand what you&#8217;re saying now. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GenL</title>
		<link>http://physxinfo.com/news/1757/nvidia-in-responce-to-amd-physx-is-multi-threaded/#comment-264</link>
		<dc:creator>GenL</dc:creator>
		<pubDate>Wed, 27 Jan 2010 11:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=1757#comment-264</guid>
		<description>I believe originally such claims started after everyone failed to feel that any recent game actually do multithreading on CPU for PhysX effects.

Why? 2 options:
1. Every single developer does not want you to experience good framerates in CPU mode.
2. Developers don&#039;t care about physics implementation and leave it to nvidia engineers, who of course did never use this ability of SDK.

Or maybe i am horribly wrong and nvidia are just top guys who are to bring a gfx revolution into games with its awesome physics engine... oh and OpenCL/dCompute should burn in hell, PhysX will set you free etc</description>
		<content:encoded><![CDATA[<p>I believe originally such claims started after everyone failed to feel that any recent game actually do multithreading on CPU for PhysX effects.</p>
<p>Why? 2 options:<br />
1. Every single developer does not want you to experience good framerates in CPU mode.<br />
2. Developers don&#8217;t care about physics implementation and leave it to nvidia engineers, who of course did never use this ability of SDK.</p>
<p>Or maybe i am horribly wrong and nvidia are just top guys who are to bring a gfx revolution into games with its awesome physics engine&#8230; oh and OpenCL/dCompute should burn in hell, PhysX will set you free etc</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexandr82</title>
		<link>http://physxinfo.com/news/1757/nvidia-in-responce-to-amd-physx-is-multi-threaded/#comment-258</link>
		<dc:creator>Alexandr82</dc:creator>
		<pubDate>Sun, 24 Jan 2010 11:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://physxinfo.com/news/?p=1757#comment-258</guid>
		<description>Anyone believes in this?</description>
		<content:encoded><![CDATA[<p>Anyone believes in this?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

