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GF100 Technology previews are revealing new PhysX details

without comments

Today NDA relative to new Nvidia GF100 (Fermi) GPU was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on GF100 PhysX potentiality and PhysX Technology were stated accordingly, and here is our sum overview:

GF100 Preview by GURU 3D specifies GF100 physics computing capabilities – 2x times faster then GT200 arhitecture in Dark Void, and up to 3x in PhysX Fluid simulation.

NVIDIA GF100 Architecture and Feature Preview” article by hothardware.com adds new details on Supersonic Sled demo.

The Supersonic Sled Demo uses GPU particles systems for smoke, dust, and fireballs, PhysX physical models for rigid bodies and joints, which are partially processed on the CPU, tessellation is used for the terrain, and image processing is used for the motion blur effect.

Particles are strewn about and objects like a shack, bridge, and rock ledge crumble as the sled jets by. Hundreds of thousands to a million particles can be on the screen at any given time, all being managed by the GPU.

In addition, new video from Supersonic Sled demo can be found on Youtube

Update: This article from PCtuning contains lot of slides from recent CES briefing, explaining Nvidia developer relations. Some of them are focused on GPU PhysX games, PhysX SDK and APEX framework.

In addition, slides on this page are describing all math and physics behing Supersonic Sled demo. Same slides and following desription – now on video

Update #2: Bridge destruction demo (starts at 0:50) – up to 1000 000 debris particles, simulated in realtime

– We’ll update this post as more articles emerge –

Written by Zogrim

January 18th, 2010 at 1:14 pm

Posted in Articles, Reviews

Tagged with , , ,

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