Recent interview by games.on.net with Olez Shishkovtsov, 4a-games Chief Technical Officer, covers technical aspects of Metro 2033 game engine and reveals new details on how PhysX SDK is used in the game.
games.on.net: Can you talk about PhysX and what this will add to the game?
Olez: We’ve done a lot of stuff with PhysX fluids. A lot of stuff with particles too, and there is a lot of destruction in the game. Destruction will be more lifelike with PhysX. Everything can destruct even without NVIDIA hardware, but with NVIDIA hardware it has much better fidelity.
There are a few things specific only to NVIDIA hardware. But as a game developer, we don’t want those to affect gameplay – it’s mainly visual fidelity, like smoke the smoke effects.