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ArcaniA: A Gothic Tale will use PhysX as physics engine

without comments

According to recent Q&A roundup with developers, ArcaniA: A Gothic Tale, new title from Gothic series, will use PhysX SDK as physics engine.

Wird für die Physik Havok oder PhysX verwendet?
Was wird man für Physikspielereien im Spiel sehen außer die Umfall-Animation bei sterbenden NPCs (z. B. Fahnen etc)?

Spellbound verwendet dafür PhysX.

ArcaniA: A Gothic Tale is based on Vision Engine 7, which, in addition, includes both Havok and Bullet integrations, however PhysX SDK was preferred over other physics options. Meanwhile, since ArcaniA is console oriented, it unlikely will feature support of hardware accelerated PhysX effects, so PC version is going to be equal for ATI and Nvidia users. (Update: confirmed by developers)

It is noteworthy that previous Gothic games, like Gothic 3 and Risen, are based on PhysX SDK too.

Written by Zogrim

January 1st, 2010 at 5:26 pm

Posted in PhysX Games

Tagged with ,

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