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Physics Engine Evaluation Lab (PEEL) is released

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Pieere Terdiman has announced the release of Physics Engine Evaluation Lab or PEEL – a handy tool (previously only used internally by PhysX team), that can be utilized to test performance, identify bottlenecks and determine simulation bugs of a physics engine in a number of specific use cases, thus providing a basis for further optimization and improvements.

Update: PEEL source code is now available on GitHub

We have used PEEL previously to prepare articles “Multithreaded performance scaling in PhysX SDK” and “The Evolution of PhysX SDK, performance-wise“.

PEEL 1.0 release is available for free with source code included, and features a default integration of various physics engines (Newton 3.13/3.9, Bullet 2.79/2.81/2.82, PhysX 2.8.4, a number of PhysX 3.x releases, even an early PhysX 3.4 branch) and collision libraries (OpCode 1/2).

Written by Zogrim

April 4th, 2015 at 9:55 pm

Posted in PhysX Tools

Tagged with , , ,

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