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PhysX SDK 3.3 source code is now available for free

with 3 comments

Quite astonishing news are coming from Game Developers Conference 2015 – NVIDIA has just announced that latest PhysX SDK 3.3 is now available for free with full source code for Windows, Linux, OS X and Android. Source code release of APEX Destruction and APEX Clothing modules is also planned.

Update: iOS source now added !

Previously, only binary distrubutions of PhysX SDK were available for free for commercial (Windows PC) and non-commercial (Linux, OS X, Android) use. PhysX engine for consoles if still subject of paid licensing.

This desicion will certanly help to push PhysX’s already wide adoption among developers even further and put an additional stress on competitive solutions.

Full instruction on PhysX SDK source code access can be found here.

Update: Latest source code branch is located here – github.com/NVIDIAGameWorks/PhysX-3.3

Written by Zogrim

March 4th, 2015 at 11:11 pm

Posted in PhysX SDK

Tagged with , , ,

3 Responses to 'PhysX SDK 3.3 source code is now available for free'

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  1. Great. Can anyone share a link where can I download it for free? Don’t feel like registering anywhere for that.

      

    roulne

    8 Mar 15 at 6:21 pm

  2. The full Source code is available but, I think, it is not Open Source. So, other vendors might not be able to use/implement it with their hardware due to License and Patent issues.

    Am I right?
    I am not sure….

      

    Ayan Debnath

    11 Mar 15 at 9:59 am

  3. Ayan Debnath:
    So, other vendors might not be able to use/implement it with their hardware due to License and Patent issues.

    Yep, but I don’t see a big problem here.
    You see, PhysX is not only fancy GPU particles, but also a very popular CPU physics engine. If NVIDIA will require to keep first one to themselves, to cover development cost of the second one – it is fine.

      

    Zogrim

    11 Mar 15 at 11:31 am


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