New PhysX plug-ins offer support for 3ds Max and Maya 2015
As part of .2 update of PhysX SDK and APEX toolset, NVIDIA has released new 3.0.2 version of the PhysX DCC plug-ins for 3ds Max and Maya.
Among other changes and bug-fixes, plug-ins are also supporting 3ds Max 2015 and Maya 2015.
PhysX Plug-in 3.0.2 for 3ds Max: Release Notes |
- Upgrade to APEX 1.3.2 and PhysX 3.3.2
- Destruction supports Neighbor Padding.
- Destruction supports Connect Chunks.
- Improve Destruction performance.
- Fix Parature Ticket: Paint Mode – Ignore Backface not workin in Orthographic View.
- Fix DE9855 by not exporting chunks with zero volume.
- Fix a crash when there are more than 12 simulation sets.
- Fix: Apex Clothing paint crash.
- Fix Parature Ticket: PhysXModRBInterface, how do one access concave/composite shape type meshes.
- Fix Parature Ticket: How to make it work with concave physical shape.
- Destruction – Fix the crash when children nodes have less texture than parent chunk.
- Fix Bug #10117: Max crashes when adding child chunks to a destructible.
- Fix Bug #10063: Export panel allows export with no options selected.
- Fix a crash with invalid nodes when reading clothing type collision shape.
- Fix a special crash which happens on 3ds Max 2009.
- Fix a speical crash when adding bone to Rig on 3ds Max 2012.
- Fix: Save & Load Joint’s rotation when saving/loading .Rag.
- Fix: .Rag loading bugs.
- Rebuild debug visualizer when user clicks on Clothing LOD Modifier.
- Fix: crash when skinned bones change for a clothing node.
- Fix: crash happend with NodePaintData::Save function.
- Support changing clothing material parameters during simulation via script.
- Fix Parature Ticket: twist limits are not rendered right.
- Fix a bug with initial twist angle.
- Improve biped Ragdoll generation on thigh-calf and arm-forearm.
PhysX plug-in 3.0.2 for Maya: Release Notes |
- Upgrade to APEX 1.3.2 and PhysX 3.3.2
- Upgrade Contact Layer to Simulation Sets like Plugins for 3DS Max.
- Support painting on custom physical mesh and support partial custom physical mesh.
- Fix: Maya bug that Plugin cannot change height of capsule along the right direction.
- Fix: Maya Plugin fails to disable export rig for clothing.
- Fix: ‘Remove Selected Joints’ fails to remove Rig sometimes.
- Fix: Maya Plugin fails to save more than 1 cloth.
- Fix: crash when save clothing material preset.
- Fixed clothing lod cutom mesh fail to recongnize the apex clothing node.
- Fix: Export panel allows export with no options selected.
- Fix DE9727: do not export user’s value to cloth template.
- Fix a crash when painting a clothing.
- Fix: Cloth collapses when flooded with 0 max distance.
Downloads |
PhysX plug-ins version 3.02.01024 for 3ds Max (2010-2015) and Maya (2010-2015) can be downloaded at GameWorks Download Center (registration guide).
Actually, a few no-public versions of PhysX plug-ins were released before 3.0.2.
Their release notes are also included.
Zogrim (QUOTE)
Zogrim
2 Nov 14 at 10:24 pm
Just a note that IE9+ tends to not recognise the file and mark it as unsafe – Windows 8+ will even block trying to run it! This can be frightening for the user; just make sure you download from the NVidia site (after signing up for a free Dev license) – then chose More Info > Run Any Way
Richard (QUOTE)
Richard
12 Dec 14 at 3:37 pm