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New PhysX plug-ins offer support for 3ds Max and Maya 2015

with 2 comments

As part of .2 update of PhysX SDK and APEX toolset, NVIDIA has released new 3.0.2 version of the PhysX DCC plug-ins for 3ds Max and Maya.

nvidia-physx

Among other changes and bug-fixes, plug-ins are also supporting 3ds Max 2015 and Maya 2015.

PhysX Plug-in 3.0.2 for 3ds Max: Release Notes

  • New Features
    • Upgrade to APEX 1.3.2 and PhysX 3.3.2
    • Destruction supports Neighbor Padding.
    • Destruction supports Connect Chunks.
  • Fixes
    • Improve Destruction performance.
    • Fix Parature Ticket: Paint Mode – Ignore Backface not workin in Orthographic View.
    • Fix DE9855 by not exporting chunks with zero volume.
    • Fix a crash when there are more than 12 simulation sets.
    • Fix: Apex Clothing paint crash.
    • Fix Parature Ticket: PhysXModRBInterface, how do one access concave/composite shape type meshes.
    • Fix Parature Ticket: How to make it work with concave physical shape.
    • Destruction – Fix the crash when children nodes have less texture than parent chunk.
    • Fix Bug #10117: Max crashes when adding child chunks to a destructible.
    • Fix Bug #10063: Export panel allows export with no options selected.
    • Fix a crash with invalid nodes when reading clothing type collision shape.
    • Fix a special crash which happens on 3ds Max 2009.
    • Fix a speical crash when adding bone to Rig on 3ds Max 2012.
    • Fix: Save & Load Joint’s rotation when saving/loading .Rag.
    • Fix: .Rag loading bugs.
    • Rebuild debug visualizer when user clicks on Clothing LOD Modifier.
    • Fix: crash when skinned bones change for a clothing node.
    • Fix: crash happend with NodePaintData::Save function.
    • Support changing clothing material parameters during simulation via script.
    • Fix Parature Ticket: twist limits are not rendered right.
    • Fix a bug with initial twist angle.
    • Improve biped Ragdoll generation on thigh-calf and arm-forearm.
  • PhysX plug-in 3.0.2 for Maya: Release Notes

  • New Features
    • Upgrade to APEX 1.3.2 and PhysX 3.3.2
    • Upgrade Contact Layer to Simulation Sets like Plugins for 3DS Max.
    • Support painting on custom physical mesh and support partial custom physical mesh.
  • Fixes
    • Fix: Maya bug that Plugin cannot change height of capsule along the right direction.
    • Fix: Maya Plugin fails to disable export rig for clothing.
    • Fix: ‘Remove Selected Joints’ fails to remove Rig sometimes.
    • Fix: Maya Plugin fails to save more than 1 cloth.
    • Fix: crash when save clothing material preset.
    • Fixed clothing lod cutom mesh fail to recongnize the apex clothing node.
    • Fix: Export panel allows export with no options selected.
    • Fix DE9727: do not export user’s value to cloth template.
    • Fix a crash when painting a clothing.
    • Fix: Cloth collapses when flooded with 0 max distance.
  • Downloads

    PhysX plug-ins version 3.02.01024 for 3ds Max (2010-2015) and Maya (2010-2015) can be downloaded at GameWorks Download Center (registration guide).

    Written by Zogrim

    November 2nd, 2014 at 9:49 pm

    Posted in PhysX Tools

    Tagged with , ,

    2 Responses to 'New PhysX plug-ins offer support for 3ds Max and Maya 2015'

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    1. Actually, a few no-public versions of PhysX plug-ins were released before 3.0.2.
      Their release notes are also included.

        

      Zogrim

      2 Nov 14 at 10:24 pm

    2. Just a note that IE9+ tends to not recognise the file and mark it as unsafe – Windows 8+ will even block trying to run it! This can be frightening for the user; just make sure you download from the NVidia site (after signing up for a free Dev license) – then chose More Info > Run Any Way :)

        

      Richard

      12 Dec 14 at 3:37 pm


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