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PhysX plug-ins updated to version 3.0.1

with one comment

NVIDIA has released an updated 3.0.1 version of the PhysX DCC plug-ins for 3ds Max and Maya.

Update: New PhysX plug-ins 3.0.2 are available

nvidia-physx

PhysX Plug-in 3.0.1 for 3ds Max: Release Notes

  • New Features
    • Upgrade to APEX 1.3.1, SDK 3.3.1
    • Add SDK 2.x back for mCloth and mParticles. Users can only simulate mCloth and mParticles in 2.x mode. And APEX will not be supported when 2.x mode. It means users cannot edit and simulate Clothing and Destruction assets when using 2.x.
  • Fixes
    • Fix: crash which happens when quiting 3ds Max with a biped Ragdoll scene.
    • Fix: bug that Clothing simulates wrong at first frame when system scale is not 1.
    • Fix: bug with APEX Debug Visualizer parameters.
    • Fix: bug that when LOD1 is default LOD, it may not allow to add another new LOD.
    • Fix: bug that Physical Mesh rollout could be too small when it is Custom type.
    • Fix: few bugs with Physical Mesh rollout of Clothing Modifier.
    • Fix: crash when loading .Rag files.
    • Fix: SDK warning message when it fails to output on unicode build because missing one virtual function.
    • Fix: Clothing Velocity control via Script.
    • Improve the simulation of dynamic ragdolls.
    • Make a switch to SDK 3 if creating APEX objects.
    • Support SkinMapActual for APEX Clothing visulaizer.
    • Improve sub-material handling based on Bug #9515: Getting multiple materials when coming back from PhysXLab to 3ds Max.
    • Make Destruction exports Tangent and Binormal with UE3 and APEX 1.3
    • Avoid extra scale (in PhysX Panel dialog) to be zero.
    • Improve debug render scale handling.

PhysX plug-in 3.0.1 for Maya: Release Notes

  • Fixes
    • Fix: apx file doesn’t show up correctly in UE3.
    • Fix: paint attributes of clothing are not loaded correctly.
    • Update cloth skin map visualizer.
Downloads

PhysX plug-ins version 3.01.10328 for 3ds Max (2009-2014) and Maya (2010-2014) can be downloaded at GameWorks Download Center.

Written by Zogrim

April 11th, 2014 at 12:11 am

Posted in PhysX Tools

Tagged with , , ,

One Response to 'PhysX plug-ins updated to version 3.0.1'

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  1. Hi. I need update the version. Thanks

      

    Giovanni

    10 Oct 14 at 6:21 pm


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