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Unity 5 announced, incorporates PhysX SDK 3.3

with 2 comments

Unity Technologies has announced new version of their popular Unity game engine – Unity 5.

Among other features, Unity 5 will include a radical update for the built-in physics engine, as the current (and rather old) PhysX SDK 2.8.3 will be replaced with latest PhysX 3.3

In comparison to PhysX 2.8 branch, PhysX 3 will bring a significant performance improvements and a broad amount of new features, such as advanced vehicle module, new cloth solver, reworked scene queries and CCD systems, full multi-threading support, etc.

Written by Zogrim

March 18th, 2014 at 1:13 pm

2 Responses to 'Unity 5 announced, incorporates PhysX SDK 3.3'

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  1. That’s good. More engines should use PhysX, it’s a game changer, for me at least.

      

    abc123

    20 Mar 14 at 7:43 am

  2. abc123: More engines should use PhysX

    Unity was using PhysX SDK since like.. 2005 (they have licensing it from Ageia).
    If you are meaning GPU acceleration, if it was not supported, and it is unclear if it will be enabled by default in Unity 5.

      

    Zogrim

    20 Mar 14 at 8:59 am


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