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Assassin’s Creed IV: Black Flag was patched to include Turbulence effects

with 6 comments

GPU PhysX effects, in a form of APEX Turbulence based smoke, are now available in the PC version of the Assassin’s Creed IV: Black Flag title.

Update: Adding GPU PhysX support to Assassin’s Creed IV – interview with Ubisoft Kiev

We have prepared a short comparison video to showcase the effects.

Turbulence smoke is utilizing latest APEX 1.3, can cast and recieve shadows on a rendering side, and is applied to a number of environmental and combat assets throughout the game.

Particles are affected by forcefields (such as shots and explosions) and weather conditions (such as wind). They can interact with characters and are also colliding with static level geometry, as a nice addition.

Written by Zogrim

December 18th, 2013 at 11:35 pm

6 Responses to 'Assassin’s Creed IV: Black Flag was patched to include Turbulence effects'

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  1. Nice!

      

    Vojtech

    18 Dec 13 at 11:48 pm

  2. Interesting. Will be there another PhysX asset in the future for AC4?

      

    mareknr

    18 Dec 13 at 11:57 pm

  3. What I personally love about those effects – you can switch them on and off on the fly, without necessity to restart the game ! Such a relief :)

      

    Zogrim

    19 Dec 13 at 8:42 am

  4. I think the smoke is too dense for it’s own good. Or maybe it’s just too much of it.

      

    Cryio

    19 Dec 13 at 12:07 pm

  5. Cryio
    Indeed, smoke still requires some work from both artistical and technical point of view.
    ——
    And, as I was told, rendering of such volumetric smoke with shadows and stuff is what affecting performance the most, not the simulation.

    So, there still a lot of space for improvement.

      

    Zogrim

    19 Dec 13 at 2:43 pm

  6. Volumetric smoke is never easy :P

    The gun smoke needs to vanish faster in my opinion.
    I do like the collisions and interactivity. Would have been nice to see some other effects here and there.
    The overall turbulence smoke effect is lovely from a simulation point of view, it’s a shame people don’t understand what they’re seeing.

    Great video Zogrim :)

      

    Spets

    20 Dec 13 at 10:00 am


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