Christmas present from Nvidia – new PhysX DCC plug-in for 3ds Max is now available officially.
Update: new PhysX plug-in v. 2.40 for 3ds Max
Release Notes, thanks to Gavin Kistner:
This new plug-in has been rewritten from the ground up. A few highlights of the new release:
- Support for Max 2008, 2009, 2010 (and when available, 2011), 32-bit and 64-bit.
- A first-class toolbar and menu for creating and controlling the simulation.
- A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options.
- A physical material system for using and adjusting physics properties on many objects at once.
- Convenient constraint presets for common workflows.
- Improved constraint visualization and performance.
- Convenient ragdolls, deriving collision volumes from a skinned mesh.
- Bake simulation results to keyframes for offline rendering.
- Super simple samples created by engineers and yours truly.
- New documentation rewritten from scratch.
This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.)
Once approved and logged in – Plug-ins are located under “Online Support” -> “Downloads” Tab