PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

PhysX DCC plug-in v2.01 for 3ds Max now available !

with 8 comments

Christmas present from Nvidia – new PhysX DCC plug-in for 3ds Max is now available officially.

Update: new PhysX plug-in v. 2.40 for 3ds Max

Release Notes, thanks to Gavin Kistner:

This new plug-in has been rewritten from the ground up. A few highlights of the new release:

  • Support for Max 2008, 2009, 2010 (and when available, 2011), 32-bit and 64-bit.
  • A first-class toolbar and menu for creating and controlling the simulation.
  • A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options.
  • A physical material system for using and adjusting physics properties on many objects at once.
  • Convenient constraint presets for common workflows.
  • Improved constraint visualization and performance.
  • Convenient ragdolls, deriving collision volumes from a skinned mesh.
  • Bake simulation results to keyframes for offline rendering.
  • Super simple samples created by engineers and yours truly.
  • New documentation rewritten from scratch.

This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.)

New tools are available for download via Developer Support Center. If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Once approved and logged in – Plug-ins are located under “Online Support” -> “Downloads” Tab

Update: Plug-ins leakedx86 version (Mirror #1; Mirror #2; Mirror #3) ||  x64 version (Mirror #1; Mirror #2; Mirror #3) – Source: CGPersia

Sample Screenshots:

Written by Zogrim

December 24th, 2009 at 1:28 pm

Posted in PhysX Tools

Tagged with , , ,

8 Responses to 'PhysX DCC plug-in v2.01 for 3ds Max now available !'

Subscribe to comments with RSS

  1. thanks

      

    softglow

    25 Dec 09 at 4:56 am

  2. can somebody upload it rapidshare?

      

    zxc

    27 Dec 09 at 3:57 pm

  3. there is a link for rapidshare
    “Update: Plug-ins leaked – x86 version (Mirror #1; Mirror #2; Mirror #3) || x64 version (Mirror #1; Mirror #2; Mirror #3) – Source: CGPersia”

      

    ZXC cant read

    7 Feb 10 at 8:06 am

  4. please tell me how to control collision time in 3ds max with physx tool?

      

    rocky

    11 Aug 10 at 6:16 pm

  5. well

      

    join

    14 Aug 11 at 4:31 pm

  6. Hello,
    I desesperately need the NVIDIA PhysX Plug-in 3dsMax x86 2.01.1222.0945.msi to be able to uninstall it from a computer. The uninstaller seems broken and the Windows 7 program and features keeps asking for this *.msi.
    I tried Revo uninstaller and others without any success.
    So can someone repost such file as all the links are down.
    Thanks in advance.

      

    Jokarus

    30 Oct 12 at 6:05 pm

  7. Jokarus
    It seems this link is still working

      

    Zogrim

    30 Oct 12 at 8:20 pm

  8. Hello,

    ahhhh thanks a lot Zogrim.
    Muchly appreciated. It fixed my issue.
    Good day.

      

    Jokarus

    1 Nov 12 at 10:21 pm


Leave a Reply

*
Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation