PhysX DCC plug-in v2.01 for 3ds Max now available !
Christmas present from Nvidia – new PhysX DCC plug-in for 3ds Max is now available officially.
Update: new PhysX plug-in v. 2.40 for 3ds Max
Release Notes, thanks to Gavin Kistner:
This new plug-in has been rewritten from the ground up. A few highlights of the new release:
- Support for Max 2008, 2009, 2010 (and when available, 2011), 32-bit and 64-bit.
- A first-class toolbar and menu for creating and controlling the simulation.
- A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options.
- A physical material system for using and adjusting physics properties on many objects at once.
- Convenient constraint presets for common workflows.
- Improved constraint visualization and performance.
- Convenient ragdolls, deriving collision volumes from a skinned mesh.
- Bake simulation results to keyframes for offline rendering.
- Super simple samples created by engineers and yours truly.
- New documentation rewritten from scratch.
This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.)
New tools are available for download via Developer Support Center. If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.
Once approved and logged in – Plug-ins are located under “Online Support” -> “Downloads” Tab

Update: Plug-ins leaked – x86 version (Mirror #1; Mirror #2; Mirror #3) || x64 version (Mirror #1; Mirror #2; Mirror #3) – Source: CGPersia
Sample Screenshots:

















thanks
softglow (QUOTE)
softglow
25 Dec 09 at 4:56 am
can somebody upload it rapidshare?
zxc (QUOTE)
zxc
27 Dec 09 at 3:57 pm
there is a link for rapidshare
“Update: Plug-ins leaked – x86 version (Mirror #1; Mirror #2; Mirror #3) || x64 version (Mirror #1; Mirror #2; Mirror #3) – Source: CGPersia”
ZXC cant read (QUOTE)
ZXC cant read
7 Feb 10 at 8:06 am
please tell me how to control collision time in 3ds max with physx tool?
rocky (QUOTE)
rocky
11 Aug 10 at 6:16 pm
well
join (QUOTE)
join
14 Aug 11 at 4:31 pm