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PhysX plug-ins have received 3.0 update

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NVIDIA has released 3.0.0 version of the PhysX DCC plug-ins for 3ds Max and Maya with support for latest PhysX SDK 3.3.0 and APEX SDK 1.3

Update: PhysX plug-ins updated to version 3.0.1

However, in comparison to the major 1.x -> 2.x rewrite, round “3.0″ version number has not brought any significant changes to PhysX plug-ins – remaining 2.9.x digits were simply reserved for possible APEX 1.2.x branch updates.

And if you have missed latest additions to PhysX plug-ins, like introduction of the APEX Destruction authoring pipeline, you can check it here.

PhysX Plug-in 3.0 for 3ds Max: Release Notes

  • New Features
    • Using APEX 1.3.0, SDK 3.3.0 (SDK 2.8 is not supported any more).
    • Deprecated UI for SDK 2x.
    • Avoid generating multiple materials when they are with the same parameters.
    • Destruction: Behavior Groups Management.
  • Fixes
    • Fix: Wrong volume calculation issue in Rigid body.
    • Make exporter dialog from File -> Export also support .Apx and .Apb.
    • Fix: TetherStiffness range. Set tetherStiffness to 1.0 – relax just as ClothingTool uses 1.0 – mTetherStretchiness.
    • Fix: 2 UI updating issue introduced in CL 9122.
    • Fix: Hammer icon.
    • Some fixes for debug render in fast viewer.
    • Fix: Apex render after rewind scene in ccViewer.
    • Fix: Menu bug with Forces part.
    • Fix: Kinematic animation in fast viewer for non-integer start frame.
    • Sort bone list by name, improve bone indices in clothing asset.
    • Fix: After painting on lod, lod node will fail to restore previous shading mode.
    • Fix: LOD crash bug – switching lod during simulation crashes max.
    • Fix: Wrong exporter file name like “C:\export\nc.PxProj.PXPROJ”.
    • Fix: Fast viewer for precision sensitive Domino sample case.
    • Fix: InitialSwing issue with SnailGames’ sample.

PhysX plug-in 3.0 for Maya: Release Notes

  • New Features
    • Using APEX 1.3.0, SDK 3.3.0 (SDK 2.8 is not supported any more).
    • Deprecated UI for SDK 2x.
    • Avoid generating multiple materials when they are with the same parameters.
  • Fixes
    • Support for clothing collision with ground plane for 3x mode.
    • Suppress extra attributes for rigid body.
    • Fix #8901: Removing graphical lod makes Maya crash.
    • Fix #8644: Simulation results are not consistent.
    • Fix #8616: Undo command for creating rigid body make memory leak.
Downloads

PhysX plug-ins version 3.00.01116 for 3ds Max (2009-2014) and Maya (2010-2014) can be downloaded through APEX/PhysX Registered Developer Program (our registration guide).

Written by Zogrim

December 11th, 2013 at 1:23 am

Posted in PhysX Tools

Tagged with , , , ,

One Response to 'PhysX plug-ins have received 3.0 update'

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  1. “SDK 2.8 is not supported any more”

    Now the big question is will Autodesk follow this and update to 3.x along with the update for nParticles since they use ver 2.8 and installing new physX plugin will now officially break them.

      

    John

    12 Dec 13 at 2:38 pm


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