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Turbulence effects will be added to Assassin’s Creed IV with a patch

with 9 comments

According to the “Graphics & Performance Guide” article, published at GeForce.com, upcoming PC version of the Assassin’s Creed IV: Black Flag title will not only feature graphics enhancements such as HBAO+ , TXAA anti-aliasing or improved shadows, but also include GPU accelerated PhysX effects in a form of APEX Turbulence based smoke and steam.

Update: Assassin’s Creed IV: Black Flag was patched to include Turbulence effects

If you played Batman: Arkham Origins, or checked out our “Batman: Arkham Origins Graphics & Performance Guide”, you’ll have seen the game-changing benefits our new GPU-accelerated PhysX APEX Particle system brought to the Batman prequel. In the not too distant future, an Assassin’s Creed IV: Black Flag game update will introduce APEX Particles that are manipulated by external forces such as gravity, wind, character movement, and explosions, courtesy of the APEX Turbulence system.

As in Batman: Arkham Origins, Assassin’s Creed IV’s APEX Particles will be further enhanced by the addition of Particle Shadow Mapping (PSM), which enables select particle effects to cast shadows, and self-shadow one another. This is particularly beneficial for thick, heavy smoke effects, such as Kenway’s smoke bomb, instantly emphasizing the density of the effect to the viewer, further increasing image quality.

However, one may notice that Turbulence effects won’t be avaialble at launch, but added later on in a patch.

Written by Zogrim

November 19th, 2013 at 7:47 pm

Posted in PhysX Games

Tagged with ,

9 Responses to 'Turbulence effects will be added to Assassin’s Creed IV with a patch'

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  1. Why?! Why the hell did I get it for PS4!! Stupid me! :(

      

    abc123

    20 Nov 13 at 8:43 am

  2. abc123:
    Why?! Why the hell did I get it for PS4!! Stupid me!

    Next-gen consoles (PS4 and XBoxOne) can’t work GPU PhysX because its won’t have GeForce GPU chip (but yes Radeon). ;)

      

    nuninho1980

    20 Nov 13 at 11:41 pm

  3. Good news. I wonder what kind of improvements we can look forward to.
    Smoke is a given, but what else could they do with Turbulence ? Hair isn’t part of this module as far as I’m aware, too bad because this is one area in which Physx could do a lot of good.

      

    Baast

    21 Nov 13 at 8:15 pm

  4. Baast: Smoke is a given, but what else could they do with Turbulence ?

    Turbulence module is mostly oriented on smoke and particles simulation.
    Hair sim is suppose to be part of the new APEX Hair/Fur module.

      

    Zogrim

    21 Nov 13 at 8:40 pm

  5. Zogrim: Turbulence module is mostly oriented on smoke and particles simulation.
    Hair sim is suppose to be part of the new APEX Hair/Fur module.

    This module will debut with Ghosts right ? The Witcher 3 will follow suit in 2014.

    I’m scared of the performance hit though. Do we know what version of APEX Black Flag is using ?

      

    Baast

    21 Nov 13 at 8:46 pm

  6. Baast: This module will debut with Ghosts right ?

    Exactly.

    Baast: Do we know what version of APEX Black Flag is using ?

    I think it will be similar to Arkham Origins / COD: Ghosts – APEX 1.3

      

    Zogrim

    22 Nov 13 at 9:52 am

  7. any word when these physx patches will come out? im also waiting for COD ghosts…

      

    CLass

    26 Nov 13 at 12:22 pm

  8. The Physx patch just went live : three options (off, low and high).

    Zogrim will you make an awesome video to showcase Physx in this game ?

      

    Baast

    18 Dec 13 at 3:43 pm

  9. Baast: Zogrim will you make an awesome video to showcase Physx in this game ?

    Not sure how awesome it is, but I have one indeed – http://www.youtube.com/watch?v=31y2OeI1ruE

      

    Zogrim

    18 Dec 13 at 11:40 pm


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