The NVIDIA’s “The Way It’s Meant to be Played” (Editors Day 2013) media event, which was held today in Montreal, has brought us some interesting, PhysX related news.
New games are joining the line of GPU PhysX titles, such as Star Citizen, an upcoming space flight simulator from Cris Roberts, fully crowdfunded by fans.
While it is still early to discuss exact details of the integration (since Star Citizen will be released somewhere in 2015), the plan is to have several APEX based features, such as particles, turbulence and clothing, in the game.
Since Star Citizen is based on CryEngine 3, we can expect a “PhysX SDK-less” integration, where APEX modules will work on top of CryEngine own physics system. Finally, some APEX features, such as simulated character clothing, may be available for AMD users as well, running on CPU.
Next one – Project CARS – a racing simulation game in development by Slightly Mad Studios.
The physics in the game is already utilizing PhysX SDK 3.2, and the extra efffects will consist of dynamic particles and APEX Turbulence based smoke.
Stay tuned, as we are gathering info about another PhysX technology, announced today – FLEX, an unified GPU accelerated physics solver.