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Some facts about GPU PhysX effects in Batman: Arkham Origins

with 26 comments

Many of you have probably already seen the first PhysX trailer for upcoming Batman: Arkham Origins title, extracted from PAX 2013 stream and narrated by Tom Petersen.

Update: official trailer

However, we were able to abtain some additional and interesting information on GPU PhysX support in the new Batman game.

  • Arkham Origins is using PhysX SDK 2.8.4, coupled with newest APEX 1.3.
  • The game will be very heavy on Turbulence effects – all the interactive fog and steam, as seen in the video, is based on APEX Turbulence module. More common SPH particles, known from other PhysX games, will be not present in Arkham Origins.
  • Dynamic snow is a complex simulation, that is using a set of vortex, attractors, jets, turbulence grids, and noise field samplers.
  • The game will have certain amount of environmental cloth assets (paper, banners, etc), but no enhanced clothing on character.
  • GPU Rigid bodies or APEX Destruction module will be not used in Batman.

Batman: Arkham Origins is scheduled for release on October 25, 2013.

Written by Zogrim

September 10th, 2013 at 9:58 pm

Posted in PhysX Games

Tagged with , , ,

26 Responses to 'Some facts about GPU PhysX effects in Batman: Arkham Origins'

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  1. Hey Zogrim, in the video at 22 seconds fluid simulation is mentionned, have you heard anything similar on your side ?

      

    Baast

    4 Oct 13 at 7:39 pm

  2. NVidia updated the video with some new information.

    Apparently, Arkham Origins will support fluid and cloth PhysX as well, which contradicts the earlier report that cloth PhysX would not be used.

    link to updated video:

    http://www.youtube.com/watch?v=E0GnVSyYDjQ

      

    Eric

    4 Oct 13 at 10:05 pm

  3. Correction. Arkham Origins will use cloth PhysX, but apparently no enhanced clothing?

      

    Eric

    4 Oct 13 at 11:05 pm

  4. Baast: Hey Zogrim, in the video at 22 seconds fluid simulation is mentionned, have you heard anything similar on your side ?

    Well, fluid sim. does not mean specifically liquids (like water), this term can be used for simulation of smoke, steam and other gas-like subtances, since their solvers are very similar.

    And I don’t have any info if any kind of PhysX liquids (like in Borderlands 2) will be used in Arkham Origins.

    Eric: Arkham Origins will use cloth PhysX, but apparently no enhanced clothing?

    Yes, that’s what I mentioned already.
    Likely no enhanced clothing, but extra PhysX cloth assets (flags, banners, papers on the ground, etc) will be present.

      

    Zogrim

    5 Oct 13 at 1:16 am

  5. WTH! They still using the old Physx SDK?

      

    Sagia

    15 Oct 13 at 2:23 am

  6. It’s using Physx 2.8.4. It’s right there in the news.

      

    Baast

    16 Oct 13 at 12:08 am


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