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New 2.91 PhysX plug-in is featuring APEX Destruction support

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New PhysX DCC plug-ins for 3ds Max and Maya are now available for public download.


Both 2.91 plug-ins contain usuall set of bug-fixes and minor improvements, however, 3ds Max version also presents some interesting new features.

One of them is the integrated APEX Destruction module authoring pipeline (previously only available via PhysXLab), which allows artists to create, tweak and test destructible assets right inside 3ds Max.

Another one is so-called Simulation Sets – basically, an advanced collision filtering feature, which works for rigid bodies and cloth objects.

PhysX Plug-in 2.91 for 3ds Max: Release Notes

  • New Features
    • Using APEX 1.2.4, SDK 3.2.4 and SDK 2.8.5.
    • Support for Destruction using PhysXLab Fracture Tool.
    • Support to create Destruction by importing from .Apx or .Apb.
    • Support for Destruction in Fast Previewer.
    • Destruction: Select Chunk by Parameter.
    • Constraint UI upgrades.
    • Clothing UI upgrades on LOD Rollouts for 2x and 3x.
    • Update Core 3x Clothing UI (Backstop Offset debug visualizer).
    • Simulation Sets.
    • Rename ragdoll to Rig.
    • Ragdoll inheritance properties/mode for constraints and RBs.
    • RB splitting collision hulls off into a separate sub-obj mode.
    • PhysX global settings scaling support.
    • Move global panel “Steps” to a new UI Group “Time”.
    • Fast Previewer camera controls should match Max controls or Maya controls appropriate for all.
  • Fixes
    • Fix: The APEX version is not correct.
    • Fix: Paint Color Feedback incorrect.
    • Fix the convex volume calculation.
    • Fix: Simulation is hard to see in Viewer (if select top viewport).
    • Fix: Losing smoothing groups on import of apx.
    • Fix: Use current baked vertex animation does not simulate correctly.
    • Fix: Inconsistent rollout menu header and items in PhysX Tools.
    • Fix: Tooltip for Backstop Radius incorrect.
    • Fix: Preset name under Physical Material rollup allows empty value for APEX clothing.
    • Fix: Mesh name under Physical Mesh rollup allows empty value.
    • Fix: Preset name under Physical Material rollup allows empty value for rigid body.
    • Fix: Duplicate mesh name when adding mesh under physical mesh rollup.
    • Fix: Typo mistake in tooltip for APEX Clothing->Simulation->Wind->Direction.
    • Fix: Renaming physical mesh does name not update mesh name under physical material.
PhysX plug-in 2.91 for Maya: Release Notes

  • New Features
    • Using APEX 1.2.4, SDK 3.2.4 and SDK 2.8.5.
    • Add adaptive Force flag to Globals panel in solver area.
    • Interpolation mode.
    • APEX Clothing connected spheres authoring.
    • Support physical material (attributes) per Clothing LOD.
    • Clothing LOD upgrade for inheritance like 3ds Max.
    • Statistics roll out for clothing.
  • Fixes
    • Fix: The APEX version is not correct.
    • Fix wind setting for Maya.
    • Fix: “Scale to units” is broken.
    • Fix: Painting always invokes ApexClothingNode::UpdateInheritanceMap.
    • Fix: Opening Ragdoll.mb makes Maya crash.
    • Fix: APEX visualizer doesn’t work.
    • Fix: Flood latch to nearest as value 1 makes Maya crash.
    • Fix: Loop simulation makes Maya crash.
    • Fix: Flood maxdistance as 0 makes Maya crash.
    • Fix: Deform the mesh with the clothing node makes Maya crash

PhysX plug-ins version 2.91.10810 for 3ds Max (2009-2014) and Maya (2010-2014) can be downloaded throught APEX/PhysX Registered Developer Program (our registration guide).

Written by Zogrim

September 3rd, 2013 at 10:40 am

Posted in PhysX Tools

Tagged with , , , ,

8 Responses to 'New 2.91 PhysX plug-in is featuring APEX Destruction support'

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  1. Hi,

    I tried to grab the new DCC plugin but I can only see the older link:

    3ds Max DCC plug-in 2.8.9 (v03131509)
    - PhysX 3.2.3 and PhysX 2.8.4

    I don’t see the DL link for 2.91




    4 Sep 13 at 12:44 am

  2. Nevermind I found the link it was under physx 3.2.4




    4 Sep 13 at 1:16 am

  3. Its not supporting mParticle right?
    Max 2014 crashed every time i opend a mParticle flow.



    10 Sep 13 at 12:09 pm

  4. I wish it did… I think that’s an issue with Autodesk. They need to update the code in mparticles to support the new physX 3.X



    10 Sep 13 at 10:28 pm

  5. U need to switch back to the physx 2.X after installation in the massfx tools panel.



    10 Sep 13 at 10:31 pm

  6. Why can’t i find the max plugin .. the latest version available for downloading is 2.8.9
    doesn’t support max 2014
    need some help here please.



    26 Nov 13 at 9:16 am

  7. Sam: the latest version available for downloading is 2.8.9

    Are you trying to download plug-ins throught Registered Developer Program ?
    2.91 plug-ins are located in “PhysX 3.2.4 / APEX 1.2.4 / Tools Downloads” section



    28 Nov 13 at 8:08 am

  8. I can’t download the 2.72 / 2.91 PhysX plug-ins for 3ds Max 2009 now.I have not finded it!



    1 May 14 at 1:05 pm

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