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SIGGRAPH 2013: Latest improvements to Position Based Fluids

with 3 comments

Our readers may remember Position Based Fluids – new and promising fluid simulation approach, which has got quite a bit of attention few months ago.

Miles Macklin, one of the authors of the PB Fluids method, has presented latest improvements to the algorithm at SIGGRAPH 2013 conference – namely, two-way interaction with rigid bodies and cloth objects, as showcased in the videos below.

* Two-Way Coupling with Rigid Bodies

* Two-way Fluid Cloth Coupling

More details on Position Based Fluids can be found in the following SIGGRAPH presentation.

Written by Zogrim

July 25th, 2013 at 10:01 pm

3 Responses to 'SIGGRAPH 2013: Latest improvements to Position Based Fluids'

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  1. Amazing work with PBF/D :)

      

    Spets

    26 Jul 13 at 1:57 am

  2. Great work. They should release a demo or benchmark with this fluid implementation.

    As I read, NVIDIA planned to show something from PhysX implementation in Witcher 3? Did they do it or don’t?

      

    mareknr

    26 Jul 13 at 9:32 am

  3. mareknr: As I read, NVIDIA planned to show something from PhysX implementation in Witcher 3?

    That was the plan, afaik, but I can not find any info on that either.

    Ptobably, some Witcher demos were showcased here
    http://s2013.siggraph.org/attendees/courses/events/advances-real-time-rendering-games-part-ii

      

    Zogrim

    26 Jul 13 at 10:55 am


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