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The Bureau: XCOM Declassified to have advanced Cloth and Particle PhysX effects

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Recent IGN Commentary video has revealed that PC version of “The Bureau: XCOM Declassified“, third-person shooter with tactical elements from 2K Games, will feature, among other improvements, the support for GPU accelerated PhysX effects.

Update: GPU PhysX effects trailer

As one can notice (at 1:30), the Advanced Graphics options menu of The Bureau includes “PhysX Particles” and “PhysX Cloth” settings, that can be switched On and Off separately.

According to information we have recieved so far, The Bureau: XCOM Declassified will be based on PhysX SDK 2.8.4 and Unreal Engine 3, and will feature not only particle (mesh debris) and cloth effects, but also use APEX Turbulence module.

Written by Zogrim

July 19th, 2013 at 9:48 am

Posted in PhysX Games

Tagged with , , , , ,

2 Responses to 'The Bureau: XCOM Declassified to have advanced Cloth and Particle PhysX effects'

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  1. Good news!

    btw Zogrim, do you have any information about nvidia procedural destruction demo? Mathias said it will be released for public soon but nothing happen.

      

    Vojtech

    19 Jul 13 at 3:19 pm

  2. Vojtech: Mathias said it will be released for public soon but nothing happen

    They have probably decided to postpone it to add more features.

    From what I saw, some additions, like static stress simulation, will make it better.

      

    Zogrim

    19 Jul 13 at 6:55 pm


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